Narrative Role-Playing Game for Leadership Training

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Solution Overview

Problem

Current methods for teaching leadership skills are limited in engaging students and providing immediate feedback, lacking a fun and interactive experience that effectively reinforces learning.

Innovation Solution

A computer-implemented narrative-driven role-playing game that uses branching dialog trees and non-player characters to simulate leadership scenarios, allowing players to make choices that impact their progression through the game world and leadership development.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional lecture-based methods are used to teach leadership skills, then the simplicity of delivery is maintained, but student engagement and learning effectiveness deteriorate

Engineering Contradiction:
Improvesimplicity of deliveryVSAvoidlearning effectiveness
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent replaces traditional mechanical lecture-based teaching methods with a computer-implemented role-playing game system. The game engine delivers leadership training content through interactive digital scenarios, branching dialog trees, and simulated leadership situations, substituting the mechanical lecture format with an immersive computational environment that maintains ease of delivery while dramatically improving engagement and learning effectiveness

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates virtual copies of real-world leadership scenarios within the game environment. Non-player characters represent real leadership situations, and the branching dialog trees replicate complex decision-making processes. These digital copies allow students to practice leadership skills in a safe, controlled environment that mirrors actual leadership challenges without the risks of real-world consequences

Inventive Principle:
Principle #26Copying

2Loss of information

If case study reading is used to teach leadership, then the depth of content coverage is improved, but student engagement and interactive learning deteriorate

Engineering Contradiction:
Improvecontent coverage depthVSAvoidstudent engagement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent transforms static case study content into dynamic interactive scenarios. The branching dialog trees allow students to actively explore different leadership approaches and see immediate consequences of their decisions. The game engine dynamically adjusts the narrative based on student choices, converting passive reading into active participation while maintaining comprehensive coverage of leadership concepts through multiple playable scenarios

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds the dimension of interactivity to traditional case study content. By implementing branching dialog trees and multiple choice scenarios, the system transforms two-dimensional text-based learning into a multi-dimensional interactive experience where students can explore leadership concepts from different angles, make decisions, and observe outcomes, thereby maintaining content depth while dramatically improving engagement

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If controlled environment exercises are used for leadership training, then the safety of practice is improved, but the capacity for providing immediate feedback deteriorates

Engineering Contradiction:
Improvesafety of practiceVSAvoidfeedback delay
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements immediate feedback mechanisms through the game engine that automatically evaluates student decisions in real-time. As students make leadership choices in the simulated scenarios, the system instantly presents consequences, updates the narrative, and provides guidance on the effectiveness of their decisions. This automated feedback loop eliminates the time delay inherent in traditional controlled exercises while maintaining the safe practice environment

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The game system provides self-service feedback by automatically evaluating student decisions and presenting outcomes without requiring external facilitators. The branching dialog structure and programmed scenarios deliver immediate consequences and learning points directly to the student, enabling the system to serve itself in providing continuous, instant feedback while maintaining the controlled safety of the virtual environment

Inventive Principle:
Principle #25Self-service

4Productivity

If interactive role-playing games are implemented to teach leadership, then student engagement and learning effectiveness are improved, but the complexity of the system deteriorates

Engineering Contradiction:
Improvelearning effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides the leadership training content into discrete, manageable segments represented as separate quests and scenarios within the game. Each quest focuses on specific leadership competencies and can be completed independently. The branching dialog trees are segmented into manageable decision points, allowing the complex training content to be delivered in modular units that improve learning effectiveness without overwhelming the system architecture

Inventive Principle:
Principle #1Segmentation

5Adaptability or versatility

If comprehensive leadership scenarios are created with multiple branching paths, then the versatility of training content is improved, but the complexity of game design deteriorates

Engineering Contradiction:
Improvetraining content versatilityVSAvoidgame design complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates universal leadership scenarios that can adapt to different student choices and skill levels through the branching dialog structure. The same core scenario framework can accommodate multiple leadership styles, decision paths, and outcome variations. This multi-functional design allows comprehensive versatility in training content while using a standardized scenario template that manages design complexity through reuse and adaptation rather than creating entirely separate scenarios for each possibility

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9931574B2Leadership role playing game and method therefor
Publication Date: 2018.04.03 BRANCH BANKING & TRUST
  • US9931574B2 patent drawing
  • US9931574B2 patent drawing
  • US9931574B2 patent drawing

AI summary

The present disclosure describes novel systems and methods for teaching and exercising leadership skills and strategies including the use of a narrative-driven role playing game.