Narrative Summary Engine for Fantasy Games

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Solution Overview

Problem

Existing fantasy game platforms lack the ability to automatically generate engaging narrative summaries about events in fantasy leagues, which can enhance user experience and increase content consumption, product loyalty, and advertising revenue.

Innovation Solution

A system that uses templates with dynamic word choices to create narrative summaries based on data from fantasy games, simulating human-generated content by selecting templates randomly and publishing summaries at irregular intervals, with customizable beat writers and publication settings to match the activity level of teams.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If automated narrative generation is implemented, then content consumption and user engagement increase, but system complexity increases

Engineering Contradiction:
Improvecontent generation efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The narrative generation system is divided into distinct modular components: template selection module, data retrieval module, parameter extraction module, and narrative assembly module. Each component handles a specific aspect of the generation process, making the overall system more manageable and maintainable while achieving high productivity through automated content creation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary processing layer that sits between the fantasy game data and the narrative output. This intermediary layer uses structured templates and predefined story archetypes to transform raw game data into engaging narratives, reducing the complexity of direct data-to-text generation while maintaining high content production efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If human-like content generation is achieved through templates and random selection, then content variety and engagement improve, but manufacturing precision decreases

Engineering Contradiction:
Improvecontent varietyVSAvoidcontent consistency
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system employs dynamic template selection and random parameter instantiation to create varied narratives. Templates contain placeholders that are dynamically filled with game-specific data, and random selection mechanisms choose from multiple possible phrasings and story structures, enabling the system to adapt to different game scenarios while maintaining coherent narrative formats through the underlying template structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent utilizes parameter changes within predefined templates to generate diverse content. By varying parameters such as player names, team names, statistical values, and narrative descriptors while maintaining the structural integrity of the templates, the system achieves content variety without sacrificing the consistency and precision of the narrative format.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If irregular publication intervals are used to simulate human content, then user engagement increases, but loss of time increases

Engineering Contradiction:
Improverealism of content deliveryVSAvoidcontent delivery delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system implements periodic publication intervals that are configured to simulate human content delivery patterns. Rather than continuous or uniformly spaced publications, the system uses variable intervals between content releases, creating a more natural and engaging user experience while managing time loss through efficient batch processing and scheduling of narrative generation tasks.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent applies preliminary action by pre-generating and caching narrative templates and story structures in advance. This allows the system to quickly instantiate specific narratives when publication time arrives, reducing the actual time loss during content delivery while maintaining the appearance of irregular, human-like publication intervals.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10592596B2Techniques for providing a narrative summary for fantasy games
Publication Date: 2020.03.17 CBS INTERACTIVE INC
  • US10592596B2 patent drawing
  • US10592596B2 patent drawing
  • US10592596B2 patent drawing

AI summary

Various embodiments for providing a narrative summary for fantasy games are described. Embodiments may include a summary engine executing on a logic device. The summary engine may select a beat writer and a story type. The summary writer may select new content from one or more databases of fantasy league data. The beat writer may affect what story type is selected. The summary engine may construct a master template according to the story type that has empty slots. The summary engine may fill the empty slots of the master template with data from the new content to generate a narrative summary, and publish the narrative template with the slots filled. Other embodiments are described and claimed.