Natural-Language 3D Head Generation with NeRF and CLIP

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Solution Overview

Problem

Creating characters and their accoutrements for computer simulations such as computer games is time-consuming and requires professional expertise.

Innovation Solution

A system that uses a neural radiance field (NeRF) generated from images and modified using a Contrastive Language-Image Pre-training (CLIP) model to generate a 3D virtual human head from text input, which is then converted to a polygonal mesh for presentation in a computer simulation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional methods are used to create characters and accoutrements for computer simulations, then professional expertise and manual effort are required, but the process becomes time-consuming and complex

Engineering Contradiction:
Improvecharacter creation speedVSAvoidprofessional expertise requirement
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent replaces manual mechanical character creation processes with an automated neural radiance field system. The system uses neural networks to generate 3D character models from text descriptions, substituting the mechanical workflow of manual modeling, texturing, and animation with an automated AI-driven process that requires no professional expertise.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system transforms character creation by changing the input parameters from complex 3D modeling data to simple text descriptions. The neural radiance field model learns to map text parameters directly to 3D character properties, fundamentally altering the parameter space required for character generation and enabling rapid creation without specialized knowledge.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If detailed 3D character models are created manually, then high quality and coherence are achieved, but the creation time increases significantly

Engineering Contradiction:
Improve3D character coherenceVSAvoidcharacter creation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary training of the neural radiance field model on a dataset of 3D character models and their corresponding text descriptions. This preliminary action enables the model to learn the complex mappings between text and 3D properties in advance, so that during actual character creation, high-quality coherent models can be generated rapidly from text without manual intervention.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If professional tools and workflows are used for character creation, then control and precision are maintained, but the ease of operation decreases

Engineering Contradiction:
Improveuser accessibilityVSAvoidtool complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system creates simplified copies or representations of complex 3D character models through text descriptions. Instead of requiring users to manipulate complex 3D tools, the system copies the essential character properties from text input and generates the full 3D model automatically, making the process accessible to non-experts while maintaining precision through the trained neural model.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250218121A1Rapid generation of 3D heads with natural language
Publication Date: 2025.07.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250218121A1 patent drawing
  • US20250218121A1 patent drawing
  • US20250218121A1 patent drawing

AI summary

Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text input to resemble the type of character demanded by the text. An open-source “CLIP” model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.