Navigation System Preference Region Adjustment for Game Opponent Selection
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Solution Overview
Problem
Current navigation systems lack features to assist users in finding desired game opponents and providing a competitive advantage in opponent selection, failing to effectively utilize location-based services for gaming purposes.
Innovation Solution
A navigation system with a preference region adjustment mechanism that receives game search preferences, locates compliant opponent locations, identifies noncompliant locations, and adjusts the preference region to exclude noncompliant opponents for display on a device, using modules for preference, compliance, region, and modification.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If location-based services are used to provide gaming and navigation services, then the functionality and convenience are improved, but the ability to filter and select desired opponents is lacking
Solution Approach 1:
The patent applies local quality by creating preference regions with different characteristics - a first preference region for compliant opponents and a second preference region for noncompliant opponents. This allows the system to differentiate and treat different opponent pools separately, enabling users to select opponents based on specific local qualities (compliance with preferences) rather than treating all opponents uniformly.
Solution Approach 2:
The patent segments the opponent pool into distinct groups by creating separate preference regions - a first preference region encompassing compliant opponents and a second preference region for noncompliant opponents. This segmentation allows the system to independently manage and present different types of opponents, improving the ease of operation by making opponent selection more targeted and intentional.
2Reliability
If the preference region is adjusted to exclude noncompliant opponents, then the quality of opponent selection is improved, but the system complexity increases
Solution Approach 1:
The patent applies preliminary action by pre-defining preference regions and compliance criteria before the actual opponent selection process. The system pre-identifies compliant and noncompliant opponents based on stored preferences and locations, then presents these pre-sorted options to the user. This reduces the complexity of real-time decision-making while maintaining high selection quality.
Solution Approach 2:
The patent introduces an intermediary mechanism - the preference region adjustment module - that mediates between the raw location data and the final opponent selection. This intermediary layer processes and filters the data according to user preferences, presenting simplified results to the user without exposing the underlying complexity of the filtering algorithm.
3Reliability
If compliance criteria are applied to filter opponents, then the competitive advantage is improved, but the quantity of available opponents decreases
Solution Approach 1:
The patent applies dynamics by making the preference regions adjustable and adaptable. The first and second preference regions can be dynamically modified based on user input, game conditions, and opponent availability. This allows the system to flexibly balance the trade-off between compliance quality and quantity by adjusting region boundaries and criteria in real-time.
Solution Approach 2:
The patent applies partial action by allowing users to selectively apply compliance criteria to different aspects of opponent selection. Rather than requiring full compliance across all criteria, the system enables partial compliance (e.g., filtering by location only, or by skill level only), providing flexibility to maintain adequate opponent quantities while still achieving desired competitive advantages.
Data Source
AI summary
A method of operation of a navigation system includes: receiving a game search preference; locating a compliant opponent location conformant to the game search preference; identifying a first preference region encompassing the compliant opponent location; locating a noncompliant opponent location violating the game search preference; and adjusting the first preference region to exclude the noncompliant opponent location for displaying on a device.


