Neck Therapy Device with VR Feedback and Sensor Resistance

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Solution Overview

Problem

Current neck therapy and physical training devices are costly, lack immediate feedback, and have low adherence due to their monotonic nature, leading to inadequate rehabilitation and increased medical costs for conditions like whiplash-associated disorders and non-specific neck pain.

Innovation Solution

A neck therapy device with a head harness and resistance elements, combined with virtual reality enhancement, provides user-specific resistance and real-time feedback through sensors and bio-feedback sensors, encouraging adherence to exercise regimens and promoting neck mobility restoration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a dedicated VR system is used for cervical kinematic training, then training effectiveness and user engagement are improved, but cost and device complexity increase significantly

Engineering Contradiction:
Improvetraining effectivenessVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent uses a smartphone with display screen as a simplified copy of a dedicated VR system. The smartphone displays virtual reality images and receives sensor inputs, providing essential VR functionality without the complexity and cost of specialized hardware. This copying approach maintains training effectiveness while dramatically reducing device complexity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The head harness is designed to be universally applicable with multiple functions: it supports various sensor types (accelerometer, gyroscope, magnetometer), accommodates different smartphone models, and can perform both assessment and training functions. This multi-functionality reduces the need for specialized equipment while maintaining comprehensive training capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If home training without direct clinician guidance is provided, then accessibility and convenience are improved, but adherence and exercise performance quality deteriorate

Engineering Contradiction:
ImproveconvenienceVSAvoidadherence
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system incorporates real-time feedback through the display screen showing virtual reality images that respond to head movements. Sensors continuously monitor exercise performance and provide immediate visual feedback, allowing patients to self-correct and maintain proper form without clinician supervision. This automated feedback loop significantly improves adherence to home training programs.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The device enables patients to independently perform and monitor their own rehabilitation exercises at home. The integrated sensors and display provide self-guided instruction and performance tracking, eliminating the need for direct clinician supervision while maintaining exercise quality and patient motivation through autonomous self-monitoring.

Inventive Principle:
Principle #25Self-service

3Device complexity

If monotonic exercises are prescribed for neck rehabilitation, then treatment simplicity is improved, but patient engagement and adherence deteriorate

Engineering Contradiction:
Improvetreatment simplicityVSAvoidrehabilitation effectiveness
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system transforms static, monotonic exercises into dynamic, interactive experiences through virtual reality imagery displayed on the screen. The visual content changes in response to patient movements, creating an engaging adaptive experience that maintains treatment simplicity while dramatically improving patient engagement and rehabilitation effectiveness through dynamic visual feedback.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11298588B2Therapy and physical training device
Publication Date: 2022.04.12 XR HEALTH IL LTD
  • US11298588B2 patent drawing
  • US11298588B2 patent drawing
  • US11298588B2 patent drawing

AI summary

A therapy and physical training system, comprising one or more movement sensors each of which positioned on a corresponding body part of a user, a first computer on a processor of which an application is running and a head mounted housing which is configured with a display on which images generated by the first computer are visible to the user. The application is configured to receive inputs from each of the sensors or from a second computer in data communication with each of the sensors, the application also configured to generate, in response to a real-time disposition of each of the corresponding body parts during performance of an exercise related body movement, a virtual reality object viewable by the user, the object being indicative of an additional body movement to be made by the user in order to conform with a user-specific exercise program.