NeRF Light Field Rendering with Depth-Guided Single-Pass Sampling

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Solution Overview

Problem

Neural Radiance Fields (NeRFs) face challenges in rendering speeds due to the computational intensity of synthesizing novel view images, requiring multiple rounds of volume rendering and extensive neural network computations, which are time-consuming and inefficient.

Innovation Solution

The method employs a single compositing process to render a light field image from a NeRF by exploiting the intersection of sampling points in an orthographic imaging array, reducing the number of inference iterations with the deep density network, and utilizing GPU cores for parallel computing of color values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple rounds of volume rendering are performed to accurately understand the three-dimensional structure of objects, then rendering precision is improved, but rendering time increases significantly

Engineering Contradiction:
Improverendering precisionVSAvoidrendering time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent segments the rendering process into two distinct phases: (1) a single pass of volume rendering to extract depth information and create a depth map, and (2) a single pass of ray rendering to generate the final image. This segmentation eliminates the need for multiple rounds of volume rendering while maintaining accuracy through the depth map guidance mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary action by extracting depth information and creating a depth map in the first rendering pass. This depth map is then used as guidance in the second rendering pass to accurately sample points along rays, eliminating the need for multiple iterative rendering passes and significantly reducing rendering time.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If neural network computations are performed for multiple points along each ray, then rendering quality is improved, but computational time increases

Engineering Contradiction:
Improverendering qualityVSAvoidcomputational time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent segments the sampling process into two stages: (1) initial sampling points are selected based on depth map information, and (2) additional sampling points are strategically added only where necessary based on depth variations. This segmentation reduces the total number of neural network computations while maintaining rendering quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by dynamically adjusting the number of sampling points based on local depth variations. Areas with significant depth changes receive additional sampling points, while flat regions use fewer samples. This localized approach maintains rendering quality in critical areas while reducing overall computational time.

Inventive Principle:
Principle #3Local quality

3Productivity

If the depth of the neural network is reduced to improve rendering speed, then rendering time is reduced, but the ability to accurately represent three-dimensional structure deteriorates

Engineering Contradiction:
Improverendering speedVSAvoid3D structure representation accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent performs preliminary action by using a standard-depth neural network to extract accurate depth information in the first rendering pass. This depth information is then used to guide the second rendering pass, allowing the system to achieve fast rendering without sacrificing 3D structure accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces a depth map as an intermediary that mediates between the neural network computations and the final rendering. The depth map serves as a guide that enables accurate 3D structure representation without requiring the neural network to perform multiple iterative passes, thus maintaining accuracy while improving speed.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250363716A1Fast light field rendering from neural radiance fields
Publication Date: 2025.11.27 NVIDIA CORP
  • US20250363716A1 patent drawing
  • US20250363716A1 patent drawing
  • US20250363716A1 patent drawing

AI summary

Systems and methods for fast light field rendering from a Neural Radiance Field (NeRF), for example, to visualize a three-dimensional (3D) scene represented by the NeRF on a 3D display. In at least one embodiment, fast light field rendering exploits intersection of sampling points in a ray pattern corresponding to an orthographic imaging array, thereby enhancing computational efficiency during rendering.