NeRF Generation Using Polygonal Mesh Constraints for Spatial Accuracy

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Solution Overview

Problem

Existing solutions for rendering 3D neural radiance fields (NeRFs) for computer simulations and transforming NeRFs to meshes are less than optimal.

Innovation Solution

A method involving the use of first and second polygonal meshes to establish spatial constraints, scoring NeRF points based on these constraints, and converting NeRFs to meshes using voxel and quad polygons for rendering computer simulation characters or objects, with specific scoring based on transparency and distance from meshes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional NeRF rendering methods are used, then the rendering process is simple, but the spatial accuracy and proportionality are insufficient

Engineering Contradiction:
Improvespatial accuracyVSAvoidrendering process complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent divides the NeRF rendering process into multiple stages: initial NeRF generation, spatial constraint definition using polygonal meshes, point scoring based on constraints, and iterative refinement. This segmentation allows each stage to focus on specific aspects of spatial accuracy without overwhelming complexity in a single step.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces polygonal meshes as intermediary structures that define spatial constraints and serve as reference frameworks. These meshes act as mediators between the NeRF representation and the desired spatial accuracy, providing geometric guidance without requiring complete redesign of the NeRF system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If NeRF is converted directly to mesh without spatial constraints, then the conversion process is fast, but the mesh quality and proportionality are poor

Engineering Contradiction:
Improvemesh qualityVSAvoidconversion time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent performs preliminary actions by defining spatial constraints using polygonal meshes before the actual NeRF-to-mesh conversion. The scoring of NeRF points against these constraints prepares the data structure in advance, ensuring that the subsequent mesh generation process produces high-quality results without requiring extensive post-processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent changes parameters by introducing scoring functions that evaluate NeRF points based on their spatial relationship to constraint meshes. This parameter transformation converts geometric spatial relationships into numerical scores that guide the mesh generation process, improving mesh quality through quantitative control.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If multiple spatial constraints are applied to NeRF points, then the spatial accuracy improves, but the computational complexity increases

Engineering Contradiction:
Improvespatial constraint accuracyVSAvoidcomputational energy
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent applies local quality by defining spatial constraints that are specific to different regions of the scene using polygonal meshes. Each mesh and its associated constraints can be tailored to local geometric requirements, allowing computational resources to be focused on areas where spatial accuracy is most critical rather than uniformly processing the entire scene.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20260051125A1Shaping neural radiance field (NERF) generation using multiple polygonal meshes
Publication Date: 2026.02.19 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20260051125A1 patent drawing
  • US20260051125A1 patent drawing
  • US20260051125A1 patent drawing

AI summary

A neural radiance field (NeRF) for rendering an image in response to a text description receiving a text description is generated by using first and second polygonal meshes to establish spatial constraints. Points of the NeRF are scored using the spatial constraints to modify the NeRF, which may then be used, typically after conversion to a mesh, in rendering a computer simulation character or object.