NeRF Mesh Shaping with Polygonal Constraints for 3D Proportion

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Solution Overview

Problem

Existing solutions for rendering 3D neural radiance fields (NeRFs) for computer simulations and transforming NeRFs to meshes are less than optimal.

Innovation Solution

A method involving the use of first and second polygonal meshes to establish spatial constraints, scoring NeRF points based on transparency and distance, and converting NeRFs to meshes using voxels and quad polygons for rendering computer simulation characters or objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional NeRF rendering methods are used, then the rendering process is simple, but the spatial accuracy and proportionality are insufficient

Engineering Contradiction:
Improvespatial accuracyVSAvoidrendering complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces polygonal meshes as an intermediary structure between the NeRF representation and the final rendered output. These meshes serve as spatial constraints that guide the NeRF rendering process, ensuring that the generated images maintain proper spatial accuracy and proportionality while still using the efficient NeRF rendering pipeline.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent performs preliminary actions by pre-defining polygonal meshes that encode spatial constraints and anatomical proportions before the actual NeRF rendering process. These pre-established geometric constraints are then used to evaluate and guide the NeRF synthesis, ensuring spatial accuracy is maintained throughout the rendering process without adding complexity to the core NeRF algorithm.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If NeRF is converted to mesh using existing methods, then the conversion process is straightforward, but the mesh quality and anatomical correctness are poor

Engineering Contradiction:
Improvemesh qualityVSAvoidconversion ease
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The patent uses polygonal meshes as an intermediary representation that bridges the gap between NeRF and the final mesh output. By first converting NeRF to an initial mesh and then using this mesh to generate spatial constraints that guide further refinement, the system achieves high mesh quality and anatomical correctness while maintaining a systematic conversion process.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional manual or simple automated mesh conversion methods with a machine learning-based approach that uses neural radiance fields and polygonal mesh constraints. This substitution enables the system to automatically generate high-quality, anatomically correct meshes without requiring manual intervention or simple geometric algorithms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If spatial constraints are not applied, then the NeRF generation process is fast, but the anatomical proportionality and spatial relationships are incorrect

Engineering Contradiction:
Improveanatomical correctnessVSAvoidgeneration speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent applies preliminary actions by pre-defining polygonal meshes that encode anatomical proportions and spatial relationships before the NeRF generation process. These pre-established constraints are then efficiently evaluated during rendering to ensure anatomical correctness without requiring iterative adjustments or slow post-processing steps.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a self-service mechanism where the NeRF rendering process automatically evaluates points against pre-defined spatial constraints and adjusts its output accordingly. The system self-corrects anatomical proportions during the rendering process itself, eliminating the need for separate validation or correction steps that would reduce generation speed.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12469220B2Shaping neural radiance field (NERF) generation using multiple polygonal meshes
Publication Date: 2025.11.11 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12469220B2 patent drawing
  • US12469220B2 patent drawing
  • US12469220B2 patent drawing

AI summary

A neural radiance field (NeRF) for rendering an image in response to a text description receiving a text description is generated by using first and second polygonal meshes to establish spatial constraints. Points of the NeRF are scored using the spatial constraints to modify the NeRF, which may then be used, typically after conversion to a mesh, in rendering a computer simulation character or object.