Nested Flume Ride Structure for User Interaction

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Solution Overview

Problem

Conventional flume rides lack interactive elements, failing to provide users with sufficient sensory stimulation and social interaction, as they primarily involve solo experiences with limited opportunities for users to engage with each other.

Innovation Solution

A water ride attraction featuring a first flume ride with a pass-through section where a second flume ride is located within it, allowing users to interact by passing near each other, with options for transparent or opaque materials to enhance visual and sensory experiences, and incorporating entertainment elements like lights and audio.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional flume rides are designed as solo experiences, then the ride structure remains simple and easy to manufacture, but user interaction and sensory stimulation are insufficient

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidride structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a flume ride where one flume channel is nested within another flume channel. The inner flume passes through the outer flume at designated pass-through sections, creating a nested configuration that enables user interaction while maintaining manageable structural complexity through modular design

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent introduces a spatial dimension to user interaction by having flumes pass through each other in three-dimensional space. The inner flume traverses the outer flume's vertical and horizontal space, creating multiple levels of interaction zones that enhance sensory stimulation without requiring complex mechanical systems

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If flume rides use opaque materials to simulate dark channels, then user senses are heightened for excitement, but visual interaction between users is reduced

Engineering Contradiction:
Improvesensory stimulationVSAvoidvisual visibility
Core Design Contradiction:
Adaptability or versatilityVSIllumination intensity

Solution Approach 1:

The patent applies different material properties to different sections of the flume. Pass-through sections use transparent or translucent materials to enable visual interaction between users, while other sections may use opaque materials to create dark channel effects. This local differentiation allows simultaneous achievement of sensory stimulation and visual interaction

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent utilizes changes in material transparency (optical property) to control user experience. By switching between transparent and opaque materials in different sections, the ride dynamically adjusts visual visibility to enhance both thrill (through darkness) and interaction (through transparency) at appropriate moments

Inventive Principle:
Principle #32Color changes

3Illumination intensity

If flume rides add twists and turns and aerial sections, then sensory stimulation is improved, but the ride loses opportunities for user interaction

Engineering Contradiction:
Improvesensory stimulationVSAvoiduser interaction capability
Core Design Contradiction:
Illumination intensityVSAdaptability or versatility

Solution Approach 1:

The nested flume configuration allows both flumes to incorporate twists, turns, and aerial sections while maintaining interaction opportunities. The inner flume can have its own complex path that passes through the outer flume multiple times, ensuring that sensory stimulation elements do not eliminate user interaction possibilities

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS8702525B2Flume within a flume
Publication Date: 2014.04.22 WHITEWATER WEST IND LTD
  • US8702525B2 patent drawing
  • US8702525B2 patent drawing
  • US8702525B2 patent drawing

AI summary

The present invention relates to an interactive ride, such as a flume within a flume. In one embodiment, a water ride can include a first flume ride and a second flume ride. The first flume ride can include a first middle section, while the second flume ride can include a second flume section. The second flume ride can pass through the first flume ride by having the second middle section pass through the first middle section. Thus, the second middle section can be located within the first middle section. The first middle section and the second middle section can form a pass-through section. The second flume ride can be partially supported by the first flume ride.