Nested Digital Media Embedding System for Social Graph Connectivity
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Solution Overview
Problem
Current systems lack an efficient method for embedding and referencing digital media within other digital media, posts, and content, limiting user interaction and data connectivity across platforms, especially in social networks and advertising.
Innovation Solution
A computer-implemented software system that enables the manipulation and embedding of information, digital media, and posts within a database, utilizing a social graph to connect users, businesses, and advertisers, allowing for dynamic search and social experiences by embedding posts within posts, content within content, and using real-time augmented virtual reality.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If posts and digital media are embedded within other posts and content in a social network platform, then user interaction and data connectivity are enhanced, but system complexity and data management difficulty increase
Solution Approach 1:
The patent implements embedding of posts, videos, and digital media within other posts and content using a nested structure where content elements can contain other content elements at multiple levels. This allows posts to reference and embed other posts, videos to contain posts, creating a hierarchical nested architecture that enables versatile user interaction while managing complexity through structured organization
Solution Approach 2:
The system segments digital content into discrete embeddable units (posts, videos, media elements) that can be independently managed and referenced. Each content element is divided into manageable components that can be embedded, referenced, and manipulated separately, reducing overall system complexity while enhancing interaction capabilities
2Ease of operation
If real-time augmented virtual reality is implemented for embedding and manipulation, then user experience and engagement are improved, but processing requirements and energy consumption increase
Solution Approach 1:
The system performs preliminary processing and preparation of digital media content before real-time augmented virtual reality rendering. Content is pre-processed, pre-positioned, and pre-configured in the virtual environment, reducing the computational burden during real-time user interaction and lowering energy consumption while maintaining high user experience quality
3Loss of information
If comprehensive social graph connections are established among users, businesses, and advertisers, then data connectivity and relevance are enhanced, but privacy concerns and security risks increase
Solution Approach 1:
The social graph implementation applies local quality control where different connection types and data sharing permissions are assigned to different relationships (users, businesses, advertisers). Each entity type has customized privacy settings and data access levels, allowing comprehensive connectivity while protecting sensitive information through localized privacy policies
Data Source
AI summary
There is disclosed herein a system of managing posts for interacting with web based digital video. The system comprises a user interface application operating on one or more user devices which are operative to view web based digital video, the user interface application creating posts that refer to digital media items, digital media items comprising images, video, 3d images, 3d video, 360-degree images, 360-degree video, geocoded images, geocoded video or spherical digital images and spherical digital video. A database system stores user created posts. The created posts are clustered or grouped to reach convergence. A programmed processing system is in operative communication with user devices and the database system for creating and managing embedded data in user created posts and one or more select locations in select web based digital video, wherein users interacting with the user interface application can access user created posts.


