Network Configuration for Low Latency Gaming

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Solution Overview

Problem

Current communication networks for interactive applications like online gaming face challenges in providing equal latency to all participants, despite higher bandwidth and faster data rates, which hinders the advancement of immersive gaming experiences.

Innovation Solution

The optimization of microservice placement across edge cloud nodes and user devices, using client and server microservices modules, to minimize and equalize network delays by determining optimal network configurations based on available capacity and communication link characteristics, thereby reducing overall latency and enhancing user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If higher bandwidth and faster data rates are used, then network capacity is improved, but latency equality among participants deteriorates

Engineering Contradiction:
Improvenetwork capacityVSAvoidlatency equality
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent segments the network into multiple zones with different service levels. High-priority traffic (e.g., gaming packets) is routed through dedicated low-latency paths with guaranteed bandwidth, while best-effort traffic uses remaining capacity. This segmentation allows the network to provide both high overall capacity and guaranteed low latency for time-sensitive applications simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements quality-of-service (QoS) policies that apply different handling characteristics to different traffic types locally at network nodes. Critical gaming traffic receives priority scheduling, buffer management, and routing treatment, while other traffic receives standard service. This local differentiation ensures latency equality for gaming participants without sacrificing overall network capacity utilization.

Inventive Principle:
Principle #3Local quality

2Speed

If network bandwidth is increased, then data transmission speed is improved, but delay for interactive applications increases

Engineering Contradiction:
Improvedata transmission speedVSAvoiddelay
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The patent implements dynamic QoS mechanisms that adjust network resource allocation in real-time based on application requirements. For interactive gaming traffic, the system dynamically reserves bandwidth and adjusts scheduling priorities to maintain low delay, while allowing best-effort traffic to utilize available bandwidth. This dynamic adaptation enables high data transmission speeds for non-critical traffic while guaranteeing low delay for interactive applications.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes network parameter configurations based on traffic type and application requirements. For gaming traffic, parameters such as buffer sizes, scheduling weights, and routing metrics are optimized for low delay. For bulk data traffic, parameters are optimized for high throughput. This parameter differentiation allows the network to achieve high overall transmission speeds while maintaining low delay for time-sensitive interactive applications.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11606259B1Low delay networks for interactive applications including gaming
Publication Date: 2023.03.14 AT&T INTELLECTUAL PROPERTY I L P
  • US11606259B1 patent drawing
  • US11606259B1 patent drawing
  • US11606259B1 patent drawing

AI summary

Aspects of the subject disclosure may include, for example, determining delay data for respective network delays through a communication network from respective gaming stations to a gaming provider database for implementing a multi-user online video game, determining available cloud nodes in a potential path in the communication network between a respective gaming station and the gaming provider database, determining potential network configurations for data communication between the respective gaming stations and the gaming provider database using the available cloud nodes and available communication links, identifying an optimum configuration for data communication between the respective gaming stations and the gaming provider database, wherein the optimum configuration provides a minimum fair delay for the respective gaming stations, and configuring the communication network according to the optimum configuration. Other embodiments are disclosed.