Network Emulator Node Replicating Test Results
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current methods for testing mobile application behavior across various network scenarios face challenges in reproducing test results due to unpredictable network events and lack of controllability, particularly with network simulation and live testing.
Innovation Solution
A computer-implemented method and system using a network emulator node to monitor and record network traffic, detect events like packet drops and delays, and associate them with packets, enabling precise replication of test cases and results across different network conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If network simulation is used for testing, then controllability of network environment is improved, but measurement precision of real network behavior deteriorates
Solution Approach 1:
The patent introduces a network emulator as an intermediary device that sits between the test application and the actual network. The emulator captures real network packets and replay them in controlled environments, serving as a mediator that preserves real network behavior characteristics while enabling controllable testing. This resolves the contradiction by providing both the realism of actual network traffic and the controllability of simulated environments.
Solution Approach 2:
The patent creates copies of real network traffic by capturing actual packets during live network operations and storing them for later replay. These packet captures serve as accurate replicas of real network behavior that can be reproduced indefinitely in controlled testing scenarios. This copying approach maintains measurement precision while enabling improved controllability through repeated testing.
2Measurement precision
If live network testing is used, then measurement precision of real network behavior is improved, but controllability and reproducibility of test cases deteriorates
Solution Approach 1:
The patent performs preliminary actions by capturing and storing real network packets before formal testing begins. These packet captures are saved as reusable test artifacts that can be replayed multiple times. This preliminary capture phase separates the data collection from the testing phase, enabling both accurate representation of real network behavior and full controllability during subsequent replay testing.
Solution Approach 2:
The patent creates reusable copies of actual network traffic through packet capture technology. These copies preserve the exact characteristics of real network behavior including packet timing, content, and patterns. The copied packets can be replayed in controlled environments multiple times, achieving both measurement precision of live testing and controllability/reproducibility of simulated testing.
3Adaptability or versatility
If statistical test cases are executed at different points of time, then adaptability to varying network conditions is improved, but test result repeatability deteriorates
Solution Approach 1:
The patent captures actual network traffic as reusable packet copies that can be replayed identically across multiple test runs. By using these copied packets rather than generating new statistical test data each time, the system achieves both adaptability (by capturing diverse real-world conditions) and repeatability (by replaying the same captured packets consistently).
Solution Approach 2:
The system uses feedback from actual network performance to guide what traffic patterns are captured and stored. By monitoring real network behavior and capturing representative samples, the system adapts its test cases based on actual conditions while maintaining the ability to reproduce results. The feedback loop ensures captured packets reflect real network variability while enabling consistent replay for repeatable testing.
Data Source
AI summary
Systems and methods for replication of test results in a network environment are disclosed. Methods described may include recording network traffic in a first instance of a test case by a network emulator node emplaced in the network environment, recording a time at which a connection open at the network emulator node completes a communication task, and deriving an order of task completion for each extant open connection thereby, and detecting the occurrence of one or more events, such as a packet drop, a packet retransmission, or a packet delay, among other events. Replication, as described, additionally involves recording the nature of the event and identification information associated with the packet to which the event is detected to have occurred; and associating the one or more events with each of the packets recorded, on the basis of the identification information and event recording.


