Network Game System Premature Disconnection Detection

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Solution Overview

Problem

In network game systems, users may intentionally disconnect their power supply or communication connection during competitions, leading to unfair outcomes and a loss of interest in the game, as existing systems lack effective mechanisms to prevent such disruptive behavior.

Innovation Solution

A network game system that includes game status data storage, condition storage, condition judging, partway-end judging, and predetermined process execution mechanisms to detect and respond to premature disconnection attempts by users, thereby inhibiting intentional disconnections and maintaining a fair competitive environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users are allowed to disconnect power supply or communication connection during competition, then users have freedom to end competition for their own reasons, but the competition fairness and user interest are compromised

Engineering Contradiction:
ImproveUser freedom to end competitionVSAvoidCompetition fairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system applies preliminary anti-action by detecting disconnection attempts before they can compromise competition fairness. The judgment means continuously monitors connection status and game status, identifying premature disconnections before they affect the outcome. When a disconnection is detected during competition, the system immediately executes predetermined processes to prevent unfair advantages, thus countering the potential harmful effect before it occurs.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system implements feedback by continuously monitoring connection status and game status, then using this information to judge whether premature disconnection has occurred. The judgment result feeds into the predetermined process execution, which takes corrective action based on the detected condition. This closed-loop feedback mechanism ensures that user disconnection actions are immediately detected and appropriately responded to, maintaining competition integrity.

Inventive Principle:
Principle #23Feedback

2Measurement precision

If the system monitors game status and connection status continuously, then premature disconnection can be detected, but system complexity increases

Engineering Contradiction:
ImproveDetection accuracy of premature disconnectionVSAvoidSystem monitoring complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system applies segmentation by dividing the monitoring function into distinct modular components: a connection status acquisition means that monitors connection state, a game status acquisition means that tracks game progress, and a judgment means that analyzes both inputs. This segmentation allows each component to perform its specific function independently, making the overall monitoring system more manageable and less complex while maintaining high detection accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The judgment means serves multiple functions: it receives connection status from the connection status acquisition means, receives game status from the game status acquisition means, performs the judgment logic to determine premature disconnection, and triggers the predetermined process execution. This multi-functionality reduces the need for separate dedicated components for each task, thereby reducing overall system complexity while maintaining comprehensive monitoring capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9375642B2Network game system, control method of network game system, game device, control method of game device, program, and information storage medium
Publication Date: 2016.06.28 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9375642B2 patent drawing
  • US9375642B2 patent drawing
  • US9375642B2 patent drawing

AI summary

A network game system is provided which can inhibit a user from disconnecting the power supply or communication connection of the user's game device during a competition for the user's own reasons. A condition storage (70c) stores a plurality of game status conditions related to a game status. A condition judging unit (76) judges whether or not the game status satisfies each of the plurality of game status conditions. A partway-end judging unit (74) judges whether or not the competition has ended partway through the competition. A predetermined process executing unit (78) executes, in a case where the competition has ended partway through the competition, a predetermined process based on a judgment result of whether or not a game status at the time when the competition has ended partway through the competition satisfies each of the plurality of game status conditions.