Network Game System Player Connection Feedback
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Solution Overview
Problem
In game systems with multiple selectable items, players face difficulties in finding their desired items due to increased choices, leading to time-consuming selections or unintended choices, and may fail to participate in common games as they cannot decide which item to select.
Innovation Solution
A game system that connects multiple game machines via a network, using a data storage device to store relation data, a selection state determining device to assess player connections, and a selection state presenting device to guide players in selecting items based on connections with other players, allowing them to choose items that match or differ from their friends' or associates' selections.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the number of selective items in a game is increased to enhance interest, then game variety and player engagement are improved, but it becomes harder for players to find their desired items, leading to time-consuming selections and potential unintended choices
Solution Approach 1:
The system provides feedback to players by displaying the selection states of other players (particularly friends or connected players) alongside the selective items. This feedback mechanism helps players make faster and more informed decisions by seeing what others have chosen, thereby reducing selection time while maintaining game variety.
Solution Approach 2:
The system performs preliminary actions by automatically determining and displaying the selection states of other players before the current player makes their selection. This preliminary information presentation helps players make quicker decisions without having to evaluate all options independently, thus reducing selection time.
2Adaptability or versatility
If a common game is provided where players can participate when their selected items coincide, then social interaction is improved, but players cannot decide which item to select because they lack guidance
Solution Approach 1:
The system displays feedback information showing which items other players (especially friends) have selected. This feedback serves as a guideline for players who want to participate in common games, making it easier for them to decide which item to select by seeing their friends' choices, thus improving ease of operation while maintaining social interaction opportunities.
Solution Approach 2:
The system acts as an intermediary by presenting the selection states of other players as mediating information. This intermediary information bridges the gap between players' independent selections and the goal of matching selections for common games, making the selection process easier by providing socially-informed guidance.
3Ease of operation
If players are given information about other players' selections to guide their choices, then selection decision-making is improved, but the system complexity increases due to network operations and data management
Solution Approach 1:
The game server performs multiple functions: it manages game data, determines player relationships (friends/strangers), tracks selection states, and presents guiding information. By consolidating these diverse functions into a single universal system, the patent avoids the need for separate complex subsystems, thereby managing system complexity while providing comprehensive selection guidance.
Data Source
AI summary
This game system (1) includes multiple game machines (2A, 2B) connected to a network (5), allows a player of a game machine to select one of selective items on a game prepared in advance, and allows the player to play a game having content reflecting the selected item. This game system is provided with a device (32) for storing relation data for determining whether or not a predetermined connection exists between players, a device (11) for determining the selection state pertaining to the items selected by the players on the game machines, a device (11, 12) for determining, based on the relation data, other players that have the predetermined connection with the player, and a device (21) which, when the player is making the selection from the selective items, presents the player making the selection with the selection state of other players having the predetermined connection with that player.


