Network Game System Cross-Regional Weather Data Sharing
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Solution Overview
Problem
Conventional network game systems are limited in that they only allow the use of meteorological information specific to the set location and time, preventing the sharing and reflection of weather conditions from one game apparatus to another, which limits the realism and interaction in online games.
Innovation Solution
A network game system where multiple game apparatuses are connected through a distribution server, allowing region-by-region meteorological data to be shared and reflected in a virtual game space, enabling players to experience weather conditions from other regions during online gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If meteorological information is provided only for the set location and time in the game apparatus, then the system maintains simplicity in data management, but the realism and interaction in online games deteriorates due to inability to share weather conditions across different regions
Solution Approach 1:
The patent introduces a server as an intermediary component that stores and manages meteorological data for multiple geographical regions. This server acts as a central repository that game apparatuses can access to obtain weather information for regions other than their own, enabling cross-regional weather sharing without requiring complex peer-to-peer data management between game devices
Solution Approach 2:
The server is designed to store meteorological data for multiple geographical regions simultaneously, making it a universal data source that can serve any game apparatus regardless of its location. This multi-functional approach allows a single server to provide weather information for numerous different regions, eliminating the need for each game apparatus to maintain its own regional weather database
2Reliability
If the system allows sharing of meteorological data across multiple game apparatuses, then the entertainment and realism of online games improves, but the data transmission and management complexity increases
Solution Approach 1:
The server pre-stores meteorological data for multiple geographical regions before any game apparatus needs it. This preliminary preparation ensures that when a game apparatus requests weather information for a specific region, the data is already available and can be immediately transmitted, eliminating delays and ensuring data accuracy without requiring complex real-time data collection and transmission networks
Data Source
AI summary
A distribution server distributes meteorological data to a first game apparatus. The first game apparatus obtains, from the distribution server, meteorological data corresponding to region data set by region data setting means and transmits the meteorological data to a second game apparatus. The first game apparatus executes an on-line game with the second game apparatus using the obtained meteorological data. The second game apparatus receives the meteorological data transmitted from the first game apparatus. Using the received meteorological data, the second game apparatus executes the on-line game with the first game apparatus.


