Network Gaming Ride Attraction With Dynamic Profile-Based Control

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Solution Overview

Problem

Conventional theme park and arcade attractions provide a fixed experience, leading to reduced excitement and enjoyment for repeat visitors, as guests are passive observers with no input into the attraction's dynamics.

Innovation Solution

A networked gaming ride system that allows guests to customize their experience by selecting characteristics such as vehicle path, motion profile, special effects, and game elements through mobile apps or kiosks, integrating their profiles to influence the attraction's operation and provide personalized and evolving experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed path and fixed experience are provided in the attraction, then the ride operation is simple and reliable, but the guest experience becomes repetitive and less exciting for repeat visitors

Engineering Contradiction:
Improveguest experience varietyVSAvoidride control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic customization of ride parameters including vehicle path selection, motion profile adjustment, and special effect activation based on guest preferences. The controller dynamically modifies ride characteristics in real-time rather than following a fixed predetermined path, allowing the same physical ride infrastructure to provide varied experiences across multiple visits.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system allows guests to select and modify multiple ride parameters including velocity profiles, acceleration rates, braking patterns, and special effect intensities. These parameter changes are stored in guest profiles and automatically applied during subsequent rides, transforming the static ride experience into a customizable dynamic experience without requiring physical modifications to the ride infrastructure.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If guests are assigned fixed seats and vehicles, then the attraction operation is simplified, but guest engagement and personalization are reduced

Engineering Contradiction:
Improveseat and vehicle assignment flexibilityVSAvoidattraction operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Guests create detailed profiles and make seat/vehicle preference selections before actually riding the attraction. The system stores these preliminary choices and automatically assigns guests to their preferred vehicles and seats during subsequent visits, eliminating the need for manual re-assignment while maintaining high personalization. This preliminary action simplifies operational complexity while preserving guest engagement.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the attraction provides a passive observation experience, then the ride structure is simpler, but guest excitement and enjoyment decrease over time

Engineering Contradiction:
Improveguest interaction levelVSAvoidinteractive system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system incorporates feedback mechanisms where guest preferences, selections, and profile data are continuously utilized to modify and personalize the ride experience. Guest input regarding preferred thrill levels, vehicle types, and special effects feeds back into the control system, which adjusts ride parameters in real-time. This creates an interactive loop that maintains guest engagement while managing system complexity through software-based control rather than mechanical complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10857467B2Network gaming ride attraction
Publication Date: 2020.12.08 FALCONS BEYOND BRANDS LLC
  • US10857467B2 patent drawing
  • US10857467B2 patent drawing
  • US10857467B2 patent drawing

AI summary

A method for operating an entertainment attraction includes receiving an input selection from a guest relating to a characteristic of the attraction. The guest creates their guest profile, or by accesses their previously created profile stored in a memory. The profile may be changed by the current input selection made by the guest, with the changed profile stored for the guest's next use of the attraction. If the attraction is a ride, the guest is assigned to a viewing position, an active prop, a seat, or a vehicle of the attraction. The attraction is then operated with the input selection and/or the guest's profile influencing a characteristic of the attraction as perceived by the guest. A mobile application gameplay may unlock specified game features to change the attraction experience. The attraction may alternatively be a theater or game arcade type of attraction.