Network Management for Dynamic EGM Grouping

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Solution Overview

Problem

Current methods for managing and configuring electronic gaming machines (EGMs) are labor-intensive and costly, requiring physical interaction and extensive downtime, as they involve manual processes for altering content, reconfiguring devices, and software updates across large numbers of machines.

Innovation Solution

A gaming system that allows for the grouping and dynamic configuration of EGMs via a network management system, enabling remote association, configuration, and software updates based on common characteristics, with a network controller managing groups of machines and facilitating scheduled downloads and configuration assignments independently.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual methods are used to alter content or reconfigure EGMs, then configuration changes can be made, but the process is time-consuming and costly with extended downtime

Engineering Contradiction:
ImproveConfiguration managementVSAvoidDowntime
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent replaces manual mechanical processes (physical travel to machines, manual EPROM swapping, hands-on configuration) with an automated electronic system. The network management system communicates with EGMs over a network to remotely alter content, reconfigure devices, and update software, eliminating the need for technicians to physically interact with each machine.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The EGMs are equipped with capabilities to autonomously receive and process configuration changes, content updates, and software installations through the network. The machines can self-configure based on received instructions without requiring continuous human supervision or physical presence, enabling unsupervised updates and reducing dependency on manual intervention.

Inventive Principle:
Principle #25Self-service

2Reliability

If technicians physically travel to gaming machines for software updates, then updates can be performed, but the process is labor-intensive and costly

Engineering Contradiction:
ImproveSoftware update capabilityVSAvoidUpdate efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent replaces the mechanical process of technicians physically traveling to machines with an automated electronic distribution system. Software packages are transmitted digitally over the network to multiple EGMs simultaneously, eliminating travel time and manual installation efforts while maintaining reliable update capabilities.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent combines multiple update operations into a single centralized process. The network management system can distribute software updates to multiple EGMs concurrently through the network, merging what would otherwise be separate individual update tasks into one coordinated operation, thereby dramatically improving productivity.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If EGMs are disabled prior to software package updates, then update safety is ensured, but player access is lost and profits are reduced

Engineering Contradiction:
ImproveUpdate integrityVSAvoidRevenue generation
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent implements preliminary validation and scheduling capabilities that allow updates to be prepared and staged before actual installation. The system can validate update packages, schedule them for optimal times, and prepare EGMs in advance, ensuring update integrity while minimizing disruption to gaming operations through careful timing and coordination.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces dynamic update management where the timing and execution of software updates can be flexibly adjusted based on operational conditions. The system can monitor EGM usage patterns and schedule updates during low-activity periods, dynamically balancing update integrity requirements with revenue generation needs rather than using fixed disablement protocols.

Inventive Principle:
Principle #15Dynamics

4Reliability

If technicians are supervised during software installation, then security is maintained, but the process becomes more time-consuming

Engineering Contradiction:
ImproveSecurityVSAvoidInstallation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent replaces the need for physical supervision with electronic security measures. The network management system implements authenticated access controls, encrypted communications, and digital signatures to verify update packages and authorization, maintaining security without requiring technicians to be physically present or supervised during the installation process.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9305424B2System for managing an electronic gaming machine group
Publication Date: 2016.04.05 LNW GAMING INC
  • US9305424B2 patent drawing
  • US9305424B2 patent drawing
  • US9305424B2 patent drawing

AI summary

Various embodiments are directed to gaming systems and related methods for managing one or more electronic gaming machines (EGMs). The gaming system includes a network management system capable of establishing one or more groups (or collections) of gaming machines. The groups of gaming machines may be defined according to one or more gaming machine characteristics. The grouping of the gaming machines on the casino floor allows the system to dynamically configure these different groups of gaming machines.