Network Match Puzzle Game Management System for Remote Tournament Scheduling

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Solution Overview

Problem

Traditional e-sports competitions are limited by time and place, imposing restrictions on players and organizers, and requiring significant resources for venue management, which hinders frequent and accessible participation.

Innovation Solution

A network match puzzle game management system using portable user apparatuses with wireless communication capabilities, allowing players to participate in tournaments through scheduled match start times calculated based on maximum turn numbers and allotted times, enabling remote participation and simultaneous game sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If e-sports competitions are held in specific event venues with physical arrangements, then the competition can be conducted with proper facilities and security, but it imposes time and place restrictions on players and requires significant financial and human resources

Engineering Contradiction:
Improvecompetition organization reliabilityVSAvoidparticipation flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent replaces the mechanical system of physical venue arrangements with an information-based network system. Competition management is transferred from physical event venues to server-based platforms, allowing players to participate remotely through internet connections. This substitution eliminates the need for physical venues while maintaining competition reliability through automated server management.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates a virtual copy of the competition environment through network platforms. Instead of requiring players to physically visit event venues, the system replicates the competition experience digitally, allowing multiple copies of the same competition to occur simultaneously across different locations without requiring duplicate physical infrastructure.

Inventive Principle:
Principle #26Copying

2Reliability

If e-sports competitions require venue arrangements, equipment installation, and security measures, then the competition can be conducted professionally, but it increases organizational complexity and resource requirements

Engineering Contradiction:
Improvecompetition professionalismVSAvoidorganization complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the essential competition functions from the complex physical venue system and isolates them into a dedicated server-based platform. By separating the core competition management functions (match scheduling, player pairing, result recording) from the physical infrastructure, the system maintains professionalism while reducing organizational complexity to minimal server operations.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates a universal competition platform that can host multiple different puzzle game competitions simultaneously through a single server system. This multi-functional platform eliminates the need for separate organizational structures for each competition, reducing overall complexity while maintaining professional standards across all events.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If players must visit event venues to participate in competitions, then the competition can be conducted with proper oversight, but it imposes travel burdens and limits participation to a small number of players

Engineering Contradiction:
Improvecompetition fairnessVSAvoidparticipation convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces the mechanical requirement of physical presence at venues with automated server-based verification systems. Player actions are recorded and verified automatically through the network platform, maintaining competition fairness through digital oversight while eliminating the need for players to physically visit event locations.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Productivity

If traditional e-sports competitions are held frequently, then more players can participate, but it requires repeated allocation of financial and human resources for venue arrangements

Engineering Contradiction:
Improvecompetition frequencyVSAvoidresource consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent creates a universal server-based platform that can host multiple competitions simultaneously without requiring repeated physical setup. The same infrastructure supports numerous events across different time zones and locations, enabling high competition frequency while avoiding proportional increases in resource consumption.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent establishes continuous competition operations through the always-on server platform, allowing competitions to run continuously without the start-stop nature of physical venue events. The server maintains persistent connections and can immediately initiate new competitions as players join, maximizing productivity without repeated resource allocation cycles.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS11648482B2Management system for network match puzzle game
Publication Date: 2023.05.16 OGAWA TATSUNORI
  • US11648482B2 patent drawing
  • US11648482B2 patent drawing
  • US11648482B2 patent drawing

AI summary

In a network match puzzle game, players participate through wireless communication over the Internet. A game management system is provided for a puzzle game in which players alternately put blocks of different shapes in unoccupied space on a game board of a predetermined shape within a predetermined allotted time, and sets competition schedule information including match start times of all matches of a tournament up to a final match, each match start time being calculated by using a game time per match based on a maximum turn number and the allotted time, the maximum turn number being set for each game board or for each shape and/or number of the blocks. The game management system provides the competition schedule information, receives a competition entry request, and sets pairings in the tournament. The game management system establishes a game session and performs game control, and simultaneously starts control of games.