Network Media Recording System with Server Mediator

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Solution Overview

Problem

Existing media processing systems struggle to efficiently aggregate and customize media streams from multiple sources into a cohesive output, failing to effectively incorporate real-time data and user preferences to create engaging and high-quality recordings of events.

Innovation Solution

A network-based media processing system that receives media input items from various devices, evaluates their quality and relevance using data from sensors and user feedback, and generates customized media output items based on predetermined rules and producer input, allowing for real-time selection and aggregation of the best content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple media streams are aggregated from multiple sources, then the quantity and variety of media content increases, but the complexity of processing and synchronizing these streams increases

Engineering Contradiction:
Improvequantity of media contentVSAvoidcomplexity of processing system
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that receives media streams from multiple sources, processes them centrally, and distributes customized outputs to multiple users. This mediator architecture simplifies the overall system complexity by centralizing the aggregation and customization logic, allowing multiple input streams to be managed through a single processing hub rather than requiring complex peer-to-peer synchronization between all sources and destinations.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the media processing task into distinct functional modules: media stream reception, quality analysis, excitement detection, customization based on user preferences, and output generation. By dividing the complex aggregation process into separate manageable components, each handling a specific aspect of media processing, the system can efficiently handle multiple media streams without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If media streams are customized based on user preferences and real-time data, then the quality and relevance of output increases, but the processing time and computational resources increase

Engineering Contradiction:
Improvequality of media outputVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of media streams by continuously evaluating quality metrics and excitement levels as streams are received. User preferences are pre-configured and stored for quick retrieval. This preliminary processing allows the system to have key decision-making information ready before final output generation, reducing the time required for customization when actual output is needed.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where media quality and excitement are continuously monitored and analyzed in real-time. This feedback loop allows the system to dynamically adjust processing priorities and make informed decisions about which media segments to include in customized outputs, optimizing the balance between output quality and processing efficiency.

Inventive Principle:
Principle #23Feedback

3Loss of information

If real-time analysis of media quality and excitement is performed, then the relevance of selected content increases, but the computational resources and energy consumption increase

Engineering Contradiction:
Improverelevance of content selectionVSAvoidcomputational resources
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The system applies partial analysis by focusing computational resources on key aspects of media evaluation rather than analyzing every detail of each stream. Quality metrics and excitement levels are assessed through selective sampling and threshold-based evaluation, allowing the system to determine content relevance with sufficient accuracy while consuming fewer computational resources than a comprehensive analysis would require.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP3384678B1Network-based event recording
Publication Date: 2023.09.20 SLING MEDIA INC
  • EP3384678B1 patent drawingFigure 1
  • EP3384678B1 patent drawingFigure 2~3
  • EP3384678B1 patent drawingFigure 4

AI summary

A system includes a computing device including a processor and a memory storing instructions executable by the processor. The processor is programmed to establish, for a recording event, one or more respective communications channels between the computing device and each of one or more media devices; receive one or more media input items from the one or more respective media devices; receive data indicating at least one of a range of capture of the respective media input item relative to a location of the recording event, a quality of the respective media input item, an excitement level of the respective media input item, an identity of the respective media device, and an identity of an operator of the respective media device; and generate a media output item based at least in part on the one or more media input items, and further based at least in part on the data.