Networked Event Input Devices for Real-Time Sports Game Tracking

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Solution Overview

Problem

Existing systems for tracking sports game events are cumbersome and labor-intensive, particularly in fast-paced games like ice hockey, where accurate and real-time data collection is challenging for a single person or a group.

Innovation Solution

A system and method utilizing multiple network-connected event input devices and a communication network to track and simplify the entry of game events, with a server that stores, manages, and combines game events and statistics to create a comprehensive play-by-play of the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a single person or small group manually tracks game events, then the process is simple to operate, but the productivity and accuracy of real-time data collection deteriorates in fast-paced games

Engineering Contradiction:
Improvereal-time data collection speedVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system divides the game event tracking into multiple specialized roles (goal scorer, penalty box official, shot tracker, etc.), each handled by a separate event input device. This segmentation allows parallel processing of different game events simultaneously, dramatically improving productivity in fast-paced games while keeping each individual device simple to operate.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server acts as an intermediary that receives data from multiple event input devices, resolves conflicts, and distributes information to client devices. This intermediary layer enables multiple simple devices to work together as a coordinated system, achieving high productivity without requiring each device to be complex.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If multiple people manually record game events, then more data can be collected, but the ease of operation and coordination deteriorates

Engineering Contradiction:
Improvenumber of game events trackedVSAvoidcoordination difficulty
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system assigns specific game events to specific roles and devices, eliminating coordination confusion. Each device independently tracks its assigned events without needing to communicate constantly with others, making the system easier to operate while still tracking comprehensive game data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server provides feedback mechanisms that automatically resolve conflicts between multiple devices and notify users of data inconsistencies. This automated feedback system handles the coordination complexity centrally, allowing multiple operators to work independently with ease.

Inventive Principle:
Principle #23Feedback

3Productivity

If automated systems are used to track game events, then productivity increases, but the ease of operation and user control deteriorates

Engineering Contradiction:
Improveevent tracking efficiencyVSAvoiduser interface complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The user interface is segmented into role-specific screens for each event input device. Each screen only displays and requires input for its specific game events, keeping the interface simple and focused. The automation occurs at the server level, while each device maintains a simple, role-appropriate interface.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each event input device operates semi-autonomously, self-managing its own event tracking without requiring constant user intervention. The system automatically receives data, resolves conflicts, and distributes information, reducing the operational burden on users while maintaining high productivity.

Inventive Principle:
Principle #25Self-service

4Speed

If real-time tracking is implemented, then the speed of data collection improves, but the reliability and accuracy of data entry deteriorates due to human error

Engineering Contradiction:
Improvedata collection speedVSAvoiddata accuracy
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The server continuously monitors data from all event input devices and automatically detects conflicts or inconsistencies. When conflicts are detected, the system generates resolution requests and notifies relevant users, enabling real-time correction of errors while maintaining fast data collection speeds.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The server as an intermediary validates and cross-checks data from multiple devices before incorporating it into the final game record. This intermediate validation layer filters out human errors while preserving the speed advantage of real-time tracking from multiple sources.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250193278A1System and methods of tracking game events with a scoreboard system
Publication Date: 2025.06.12 MAD PUCK INC
  • US20250193278A1 patent drawing
  • US20250193278A1 patent drawing
  • US20250193278A1 patent drawing

AI summary

System and methods for tracking events in a sports game using one or more event input devices. Each event input device tracks a subset of the game events and the devices work together to provide a simplified input experience by sharing input and context from other event input devices. Since the user is only responsible for capturing a subset of the events, and because each device simplifies the input requirements of the other event input devices, the end user is still able to enjoy watching the game while also opening up the input task to users who would not have typically done so. The combined results of the devices provides a complete picture of the game in the form of a game play-by-play for the fans and statistics for the coaches. Integration with the scoreboard, communication system and player devices provide further event input simplification, rich content for viewers and simplification for traditional scorekeepers and sound controllers.