Networked Exercise System Real-Time Performance Comparison

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Solution Overview

Problem

Existing exercise equipment and methods lack features that enable users to compete with each other, converse in real-time, and incorporate gamification elements, limiting engagement and accessibility of exercise classes.

Innovation Solution

The development of networked exercise systems and methods that integrate multimedia inputs and outputs, social networking capabilities, and gamification features, allowing users to participate in live or recorded exercise classes from any location, interact with instructors and other users, and share performance metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If exercise equipment incorporates basic video displays for content presentation, then users can view exercise content, but the system cannot truly engage users in competitive or gaming scenarios

Engineering Contradiction:
Improveengagement capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple exercise devices (treadmill, stationary bike, elliptical trainer) into a single networked system that shares common control features, display capabilities, and communication interfaces. This merging allows the system to provide competitive and gaming features across different device types without requiring each device to be independently complex

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The control features and display system are designed to serve multiple functions: presenting exercise content, enabling real-time communication between users, displaying competitive performance data, and providing gaming elements. This multi-functionality increases engagement capability while avoiding the need for separate specialized systems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If exercise systems lack real-time communication capabilities, then system complexity remains low, but users cannot converse or share information in real-time

Engineering Contradiction:
Improveinformation sharing capabilityVSAvoidcommunication system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces a network communication intermediary that facilitates real-time data exchange between multiple exercise devices and users. This intermediary handles messaging, performance data sharing, and coordination without requiring complex communication hardware in each individual device, thus reducing information loss while managing system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If exercise classes are location-specific, then infrastructure requirements are minimal, but accessibility and availability to users are limited

Engineering Contradiction:
ImproveaccessibilityVSAvoidnetwork system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The network system is designed to deliver exercise class content universally across multiple locations and device types. The same content delivery infrastructure serves treadmills, stationary bikes, and elliptical trainers in different gyms or home locations, increasing accessibility while the standardized protocol keeps network complexity manageable

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If exercise equipment operates independently without networking, then device simplicity is maintained, but competitive and social features cannot be implemented

Engineering Contradiction:
Improvecompetitive feature capabilityVSAvoidnetwork integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the competitive and social features into modular software components that can be added to individual exercise devices through network connectivity. This allows independent devices to maintain simplicity while gaining competitive capabilities through optional network integration, with features like performance comparison and leaderboards implemented as software modules rather than hardware requirements

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3503980B1Exercise system and method
Publication Date: 2023.11.15 PELOTON INTERACTIVE INC
  • EP3503980B1 patent drawingFigure 1
  • EP3503980B1 patent drawingFigure 2
  • EP3503980B1 patent drawingFigure 3

AI summary

An exercise machine includes a processor, a first display, a deck, and a belt rotatable about the deck. The machine also includes a sensor operably connected to the processor and configured to detect a first performance parameter of a first user running on the belt of the exercise machine. The processor is configured to receive information indicative of a second performance parameter of a second user, the second performance parameter being detected at an additional exercise machine during display of the at least part of the exercise class on a display associated with the additional exercise machine. The processor is also configured to cause the second performance parameter to be displayed on the first display together with the first performance parameter.