Networked Exercise System Synchronizing Remote Workout Classes

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Solution Overview

Problem

Existing exercise systems lack features that enable competitive and interactive experiences, fail to facilitate real-time sharing of information and conversation between users, and are limited by the need for physical attendance at gyms, resulting in environmental and societal impacts from travel and time constraints.

Innovation Solution

A networked exercise system that allows home-based users to participate in live and recorded exercise classes through live streaming, socially networked audio and video chat, and gamification features, enabling real-time interaction and performance metrics sharing across geographically diverse locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gym-based exercise classes are offered to enable social interaction and competition, then user engagement is improved, but travel time and environmental impact increase

Engineering Contradiction:
Improveuser engagementVSAvoidtravel time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent creates virtual copies of gym-based exercise classes that can be accessed remotely through exercise machines at home. The system streams video content, audio instructions, and performance data from the gym environment to remote users, allowing them to participate in classes without physically traveling to the gym. This copying approach preserves the social interaction and competition elements while eliminating the need for physical travel.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions the exercise class experience from a purely physical, location-bound dimension to a multi-dimensional space that includes virtual reality, networked communication, and remote data sharing. Users can interact with instructors and other participants through audio, video, and shared performance metrics, creating a hybrid physical-virtual environment that maintains social engagement without requiring physical presence at the same location.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If gym-based exercise classes are offered to enable social interaction and competition, then user engagement is improved, but environmental harm increases

Engineering Contradiction:
Improveuser engagementVSAvoidexhaust emissions
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent creates virtual copies of gym-based exercise classes that can be accessed remotely through exercise machines at home. The system streams video content, audio instructions, and performance data from the gym environment to remote users, allowing them to participate in classes without physically traveling to the gym. This copying approach preserves the social interaction and competition elements while eliminating the need for physical travel.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a networked exercise system as an intermediary between users and the exercise class experience. This intermediary system uses video streaming, audio transmission, and data networking to connect remote users with instructors and other participants, eliminating the need for direct physical travel while maintaining the social and competitive aspects of group exercise classes.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If live streaming and real-time interaction features are added to exercise machines, then user engagement is improved, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent integrates multiple functions into the exercise machine system, including video streaming, audio output, network communication, and performance data processing. Rather than adding separate dedicated devices for each function, the system combines these capabilities into the exercise machine itself, allowing it to serve as both the exercise equipment and the communication/entertainment platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the exercise machine with communication and entertainment functionalities. The video display, audio system, and network interface are integrated into the exercise machine, combining previously separate functions (exercise equipment, video player, audio system, computer) into a single unified device that provides both physical exercise and virtual social interaction capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP3723877B1Coordinating workouts across remote exercise machines
Publication Date: 2023.08.30 PELOTON INTERACTIVE INC
  • EP3723877B1 patent drawingFigure 1
  • EP3723877B1 patent drawingFigure 2
  • EP3723877B1 patent drawingFigure 3

AI summary

A method includes receiving, with a processor in communication with a first exercise machine, a first request for an exercise class, the first request being provided by a first user of the first exercise machine. The method also includes providing a video file associated with the exercise class to the first exercise machine, providing a notification to a second user indicating that the first user has chosen to participate in the exercise class, and receiving a second request for the exercise class provided by the second user. The method further includes providing the video file to a second exercise machine of the second user via the network. In such a method, display of the video file via a display of the second exercise machine is synchronized with display of the video file via a display of the first exercise machine.