Networked Gaming System Dynamic Common Game Triggering
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Solution Overview
Problem
Conventional gaming systems linked by networks are monotonous as the payout of pooled game media is determined through lottery, lacking an interesting aspect, leading to player fatigue.
Innovation Solution
A gaming system where a controller and processor in each gaming machine cumulatively count betted game media, triggering common games when specific cumulative values are reached, allowing for independent generation of common games and dynamic payout distribution across multiple machines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If payout of pooled game media is determined through lottery, then the system is simple to operate, but the game becomes monotonous and players get tired easily
Solution Approach 1:
The patent divides the single lottery-based payout system into multiple independent common games, each with its own cumulative value threshold. Instead of one pooled jackpot determined by lottery, the system segments the payout mechanism into several distinct games (common game 1, common game 2, etc.), each triggered when its specific cumulative value is reached. This segmentation creates variety while maintaining operational simplicity.
Solution Approach 2:
The system dynamically generates common games based on accumulated bet amounts. As players continue to bet, the cumulative value increases and dynamically triggers different common games at different thresholds. This dynamic generation ensures the game remains engaging and adaptable without complex manual intervention.
2Device complexity
If a single gaming machine is selected for payout through lottery, then the payout process is simple, but the system lacks interesting aspects and player engagement
Solution Approach 1:
The system performs preliminary actions by accumulating bet amounts toward predetermined cumulative value thresholds before triggering common games. Instead of immediately determining payout through lottery, the system first accumulates values and prepares multiple common games in advance, making the payout process more engaging while maintaining simplicity through automated threshold-based triggering.
3Adaptability or versatility
If common games are generated independently with different cumulative values, then player engagement increases, but the system complexity increases
Solution Approach 1:
The control device serves multiple functions: it accumulates bet amounts, determines when cumulative thresholds are reached, generates common games, and manages payouts. This multi-functional design allows the system to handle complex game variety requirements through a single versatile controller, avoiding the need for separate complex systems for each function.
Data Source
AI summary
According to a gaming system of the present invention, a part of the betted game media are cumulatively counted as the common-game cumulative value for the common game. When the common-game cumulative value has reached the specific value, the common game in which the game media in number corresponding to the specific value may be paid out is executed in each gaming machine. Based on the result of the common game in each gaming machine, a single gaming machine is determined and the game media in number corresponding to the specific value are paid out from the determined single gaming machine.


