Networked Gaming System Dynamic Common Game Triggering

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Solution Overview

Problem

Conventional gaming systems linked by networks are monotonous as the payout of pooled game media is determined through lottery, lacking an interesting aspect, leading to player fatigue.

Innovation Solution

A gaming system where a controller and processor in each gaming machine cumulatively count betted game media, triggering common games when specific cumulative values are reached, allowing for independent generation of common games and dynamic payout distribution across multiple machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If payout of pooled game media is determined through lottery, then the system is simple to operate, but the game becomes monotonous and players get tired easily

Engineering Contradiction:
Improvepayout determination simplicityVSAvoidgame variety and player engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent divides the single lottery-based payout system into multiple independent common games, each with its own cumulative value threshold. Instead of one pooled jackpot determined by lottery, the system segments the payout mechanism into several distinct games (common game 1, common game 2, etc.), each triggered when its specific cumulative value is reached. This segmentation creates variety while maintaining operational simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically generates common games based on accumulated bet amounts. As players continue to bet, the cumulative value increases and dynamically triggers different common games at different thresholds. This dynamic generation ensures the game remains engaging and adaptable without complex manual intervention.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If a single gaming machine is selected for payout through lottery, then the payout process is simple, but the system lacks interesting aspects and player engagement

Engineering Contradiction:
Improvepayout process complexityVSAvoidgame interestingness
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary actions by accumulating bet amounts toward predetermined cumulative value thresholds before triggering common games. Instead of immediately determining payout through lottery, the system first accumulates values and prepares multiple common games in advance, making the payout process more engaging while maintaining simplicity through automated threshold-based triggering.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If common games are generated independently with different cumulative values, then player engagement increases, but the system complexity increases

Engineering Contradiction:
Improvecommon game varietyVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control device serves multiple functions: it accumulates bet amounts, determines when cumulative thresholds are reached, generates common games, and manages payouts. This multi-functional design allows the system to handle complex game variety requirements through a single versatile controller, avoiding the need for separate complex systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8968069B2Gaming system having a plurality of gaming machines linked by network and control method thereof
Publication Date: 2015.03.03 INTERBLOCK DOO
  • US8968069B2 patent drawing
  • US8968069B2 patent drawing
  • US8968069B2 patent drawing

AI summary

According to a gaming system of the present invention, a part of the betted game media are cumulatively counted as the common-game cumulative value for the common game. When the common-game cumulative value has reached the specific value, the common game in which the game media in number corresponding to the specific value may be paid out is executed in each gaming machine. Based on the result of the common game in each gaming machine, a single gaming machine is determined and the game media in number corresponding to the specific value are paid out from the determined single gaming machine.