Networked Gaming System Dynamic Device Integration
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Solution Overview
Problem
Existing gaming technologies fail to provide an immersive gaming experience that encourages group and team play, and are limited to specific game controllers, lacking integration with the user's environment.
Innovation Solution
A computerized method and system that identifies and incorporates networked devices in a gaming environment to create a dynamic, immersive experience, allowing any device to act as a game controller or input/output device, and scales the experience based on available devices, enabling play across various locations and environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional game controllers are used, then the gaming experience is standardized and easy to operate, but the system lacks adaptability to different environments and devices
Solution Approach 1:
The system enables any networked device to function as a game controller or I/O device, not requiring dedicated gaming hardware. The server identifies available devices in the network environment and incorporates them into the gaming experience, allowing smartphones, tablets, computers, and other networked devices to serve multiple functions including input control and output display.
Solution Approach 2:
The system dynamically adapts to the available devices in the network environment rather than requiring fixed hardware configurations. The server continuously identifies available networked devices and adjusts the gaming experience accordingly, allowing the system to evolve and reconfigure based on what devices are present and available.
2Adaptability or versatility
If virtual reality hardware is used, then the gaming experience becomes immersive, but the experience becomes solitary and lacks group play capability
Solution Approach 1:
The system segments the gaming experience across multiple networked devices used by different users, allowing each user to have their own immersive experience on their preferred device while maintaining connection to the shared game world. Multiple users can simultaneously engage with the game using different devices (smartphones, tablets, computers, VR headsets) without requiring a single centralized display.
Solution Approach 2:
The system supports multiple types of devices and interaction modes simultaneously, allowing both immersive VR experiences and traditional multi-player gaming to coexist. Different users can choose different levels of immersion and device types while participating in the same game session, making the system accessible to both solo and group players.
3Manufacturing precision
If the gaming experience is scaled to fit specific environments, then the experience is optimized for that environment, but the system lacks versatility across different locations
Solution Approach 1:
The system dynamically scales and adjusts the gaming experience based on the detected network environment and available devices. Rather than being fixed to specific hardware configurations, the system adapts its output quality, resolution, and interaction methods to match the capabilities of whatever devices are available in the user's environment, whether that's high-end VR headsets or basic smartphone displays.
Solution Approach 2:
The system changes various parameters of the gaming experience (resolution, frame rate, interaction complexity, display quality) based on the capabilities of the available networked devices. The server assesses the environment and adjusts technical parameters to optimize the experience for each specific configuration while maintaining compatibility across diverse device types.
Data Source
AI summary
Methods and systems for generating a gaming experience, e.g., an immersive gaming experience, in a networked environment are provided. Gaming experiences generated according to the methods provided herein transform a localized, networked environment into a “virtual game space”, thereby encouraging group and/or team play. Comprehensive assessments about nearby and/or common household devices, systems (e.g., lighting or sound systems), and/or other networked objects (e.g., clothing, furniture, fabric, etc.) are made and dynamically and intelligently woven into the fabric of the game itself. In this way, any networked device within the environment may be called upon to act as a game controller or input/output device, allowing game challenges to be expanded across a room, a home, and even a neighborhood. Methods for scaling a gaming experience uniquely to each environment, depending on the availability and capabilities of networked devices, are also provided.


