Networked Gaming System for Live Dealer Video Broadcasting

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Solution Overview

Problem

The casino gaming industry faces challenges in offering live table games with low minimum wagers due to high overhead costs, and players are hesitant to trust virtual dealer systems, preferring human dealers but skeptical of their authenticity.

Innovation Solution

A networked gaming system that allows an unlimited number of players to bet on simultaneous live dealers, with video feeds from multiple dealer stations broadcast to player stations, enabling players to wager on multiple games independently while reducing the need for multiple human dealers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If casinos use multiple human dealers for live table games, then players can enjoy authentic live dealer experience, but overhead costs increase significantly

Engineering Contradiction:
Improveauthenticity of live dealer experienceVSAvoidoverhead costs
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system segments the dealer function into multiple independent dealer stations, each capable of dealing games simultaneously. This allows one human dealer to be segmented across multiple virtual tables, reducing the need for additional human dealers while maintaining authentic live dealing experiences across numerous game instances.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates video copies of the live dealer table that can be broadcast to multiple player stations simultaneously. This copying mechanism allows a single physical dealer table to serve unlimited virtual players, dramatically reducing overhead costs while preserving the authentic live dealer experience through video transmission.

Inventive Principle:
Principle #26Copying

2Loss of energy

If casinos use video table game machines with virtual dealers, then overhead costs are reduced, but players mistrust the system and prefer human dealers

Engineering Contradiction:
Improveoverhead costsVSAvoidplayer trust in game authenticity
Core Design Contradiction:
Loss of energyVSReliability

Solution Approach 1:

The system introduces video broadcasting as an intermediary between the human dealer and the player. Instead of direct interaction or purely virtual representation, the video feed serves as a mediator that transmits the authentic human dealer experience to multiple players simultaneously, building trust through visual verification while reducing overhead.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If players are limited to betting on one game per station, then game rules are simple, but player engagement and revenue potential are reduced

Engineering Contradiction:
Improvegame rule simplicityVSAvoidrevenue potential
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The player station is designed with multi-functionality, allowing it to serve as a betting terminal for multiple different dealer stations simultaneously. This universal design enables players to place bets on multiple games through a single station interface, increasing engagement and revenue potential without significantly complicating the user experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11107330B1Networked gaming system enabling a plurality of player stations to play independent games with online play
Publication Date: 2021.08.31 DYNAMIC GAMING SYSTEMS LLC
  • US11107330B1 patent drawing
  • US11107330B1 patent drawing
  • US11107330B1 patent drawing

AI summary

A system for and method of conducting the operations of a wagering game including player stations that permit a game player to tip a game dealer.