Networked Live Gaming Terminals for Remote Multi-Player Interaction

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Solution Overview

Problem

Traditional gaming systems face limitations in player interaction, collaboration, and efficiency, particularly in live gaming environments where players may experience wait times or physical constraints.

Innovation Solution

Implementing computer systems that enable networked gaming, allowing players to engage in secondary games based on initial game outcomes, utilize virtual reality characters, and use terminals with multiple screens for simultaneous game participation and information access, along with motion-sensing input devices and camera systems for enhanced player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If traditional live gaming systems are used, then players can experience social interaction and authentic gaming atmosphere, but players experience wait times and physical constraints

Engineering Contradiction:
Improvewait timesVSAvoidphysical constraints
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent introduces camera systems as intermediaries that capture live gaming table actions and transmit them to remote player terminals. This mediator enables players to participate in live games without being physically present at the gaming table, eliminating wait times and physical constraints while maintaining the authenticity of live dealer interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical requirement of physical presence at the gaming table with an electronic system comprising cameras, networks, and display terminals. This substitution allows players to interact with live dealers and other players remotely through digital interfaces, eliminating the need for physical travel and waiting in line at casino floors.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If networked gaming systems are implemented, then player engagement and collaboration are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent designs player terminals with multi-functional capabilities that can display video feeds from multiple cameras, show game information, enable communication between players, and process betting transactions. This universal terminal design consolidates multiple functions into a single device, enhancing player interaction capabilities while managing system complexity through integration rather than proliferation of separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent adds the digital/network dimension to traditional live gaming by overlaying virtual interfaces on top of the physical gaming table experience. Players can access game information, communicate with others, and place bets through digital interfaces while simultaneously viewing live video feeds, creating a multi-layered interaction model that enhances engagement without requiring complete system replacement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Loss of information

If multiple screens and virtual reality characters are used, then information access and player engagement improve, but space utilization at gaming tables becomes optimized

Engineering Contradiction:
Improveinformation accessVSAvoidgaming table space
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The patent transitions game information display from the two-dimensional physical gaming table surface to multi-dimensional digital screens and virtual reality environments. Players can access comprehensive game information, statistics, and communication interfaces on their terminals without requiring additional physical space at the gaming table, effectively moving the information layer to a digital dimension.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates digital copies of game information and player interactions that can be displayed on multiple screens and virtual interfaces. Instead of requiring physical expansion of gaming tables to accommodate more information display, the system reproduces game data digitally across multiple terminal screens, providing enhanced information access without consuming additional physical table space.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260051225A1Game of chance systems and methods
Publication Date: 2026.02.19 CFPH LLC
  • US20260051225A1 patent drawing
  • US20260051225A1 patent drawing
  • US20260051225A1 patent drawing

AI summary

In various embodiments, players may compete in a gaming context.