Networked Gaming System Personalized Reward Management

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems lack innovative methods to provide player-centric rewards that are tailored to individual players' preferences and behaviors, limiting engagement and retention in gaming establishments.

Innovation Solution

A networked gaming system that includes a reward server and gaming machines connected over a network, offering personalized rewards based on player ratings and wagering denominations, with features such as sweepstakes entries, birthday rewards, and tiered award systems, utilizing player-centric criteria like player levels and demographic information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming systems provide generic rewards to all players, then the system is simple to operate, but player engagement and retention are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidreward system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by customizing reward characteristics to specific player segments based on their gaming behavior, preferences, and demographics. Different players receive tailored reward structures (e.g., sweepstakes entries for some players, birthday rewards for others, tiered awards for high-value players) rather than uniform treatment, thereby enhancing engagement while managing complexity through targeted personalization

Inventive Principle:
Principle #3Local quality

2Reliability

If the system provides personalized rewards based on player behavior, then player retention increases, but the system complexity increases

Engineering Contradiction:
Improveplayer retentionVSAvoidreward management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-defining reward criteria, thresholds, and structures before player interactions occur. Player segments are pre-identified based on historical behavior patterns, and reward templates are pre-configured. This allows the system to automatically deliver personalized rewards without real-time complex decision-making, improving retention while managing operational complexity through advance preparation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The reward system operates autonomously by automatically monitoring player behavior, evaluating eligibility criteria, and dispensing rewards without manual intervention. The system self-manages the complexity of tracking player histories, calculating rewards, and coordinating deliveries, thereby maintaining high player retention while reducing the operational burden on staff

Inventive Principle:
Principle #25Self-service

3Productivity

If automated reward management is implemented, then operational efficiency improves, but the system requires sophisticated technology

Engineering Contradiction:
Improveoperational efficiencyVSAvoidtechnology requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent employs a multi-functional integrated system that handles player identification, behavior analysis, reward determination, and reward delivery through unified software modules. This universal approach consolidates multiple functions into a single technology platform, improving operational efficiency through automation while managing technology complexity by using a versatile system architecture rather than separate specialized components

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8057297B2Networked gaming system with player-centric rewards
Publication Date: 2011.11.15 LNW GAMING INC
  • US8057297B2 patent drawing
  • US8057297B2 patent drawing
  • US8057297B2 patent drawing

AI summary

Gaming systems, machines and methods are disclosed that provide various player-centric rewards to the casino patrons. The rewards may be provided across multiple games including slots, tables, keno, and any other casino game. The sweepstakes rewards may be used to promote increased play for chosen time periods, locations, and/or individual players. In addition, patrons can earn sweepstakes rewards based upon the amount of coins played at the slot machine, on the slot floor or throughout the entire casino. Furthermore, the patrons can receive a birthday reward, which may be credited to the eligible patrons on or about the patron's birth date. The rewards may be directly credited to the gaming machines using either cashable or non-cashable credits. The system facilitates patrons continuing to accrue rights toward a reward even when playing different gaming machines, or when playing machines having different denominations.