Networked Gaming Table With Remote Player Terminals

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems restrict players to participating in live table games only at physical locations, limiting accessibility and opportunities for multiple game participation.

Innovation Solution

An electronic gaming table system that allows live players to participate in multiple live table games simultaneously across different locations through a networked platform, using player terminals with input and output devices, a master table controller, and a financial server for remote transactions, enabling live game feeds and monetary awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players participate in live table games only at physical locations, then the gaming experience is authentic and social, but accessibility is limited and multiple game participation is restricted

Engineering Contradiction:
Improvemultiple game participationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The player terminal is designed to serve multiple functions: it can participate in live table games both locally at the physical table and remotely through networked locations, allowing a single device to access multiple gaming environments simultaneously. The terminal integrates both local physical game interaction and remote digital connectivity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

A networked communication system acts as an intermediary between the physical gaming table and remote player terminals, enabling players to participate in live table games from different locations without compromising the authenticity of the physical gaming experience. The network facilitates seamless integration of remote and local players.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the system allows remote player participation, then accessibility is enhanced, but game management complexity increases

Engineering Contradiction:
Improveplayer accessibilityVSAvoidgame management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The player terminal automatically handles remote game participation through integrated processors and communication interfaces that self-manage network connections, bet placement, and game result reception without requiring manual intervention. The system self-coordinates between local and remote gaming elements.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors and coordinates game states across multiple locations through networked communication, providing real-time feedback to both local and remote players. The master table controller receives status information from all player terminals and adjusts game management accordingly, ensuring synchronized operation across distributed environments.

Inventive Principle:
Principle #23Feedback

3Productivity

If multiple live table games are played simultaneously, then player engagement increases, but system resource requirements increase

Engineering Contradiction:
Improvegame participation volumeVSAvoidsystem resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

Multiple live table games played simultaneously at different locations are merged into a single coordinated system through networked communication. The master table controller aggregates game states and resources across all locations, allowing efficient shared processing of multiple games without requiring separate independent systems for each game.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9230398B2Wide area table gaming system
Publication Date: 2016.01.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US9230398B2 patent drawing
  • US9230398B2 patent drawing
  • US9230398B2 patent drawing

AI summary

An electronic gaming table adapted to host table games involving wagers includes a physical surface adapted for the play of live table games that include live players and the use of a live dealer and physical game components, multiple player terminals having separate processors, a master table controller in communication with each of the player terminal processors and adapted to control a plurality of electronic gaming table functions, and at least one interface in communication with the master table controller and one or more additional electronic gaming tables remotely located from the electronic gaming table. Each player terminal allows for a live player stationed thereat to participate in a first live table game directly at the electronic gaming table and also a second live table game remotely at a remotely located table. The first and second live table games can be different games, and can be played simultaneously.