Networked Gaming Table With Remote Player Terminals
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Solution Overview
Problem
Current gaming systems restrict players to participating in live table games only at physical locations, limiting accessibility and opportunities for multiple game participation.
Innovation Solution
An electronic gaming table system that allows live players to participate in multiple live table games simultaneously across different locations through a networked platform, using player terminals with input and output devices, a master table controller, and a financial server for remote transactions, enabling live game feeds and monetary awards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players participate in live table games only at physical locations, then the gaming experience is authentic and social, but accessibility is limited and multiple game participation is restricted
Solution Approach 1:
The player terminal is designed to serve multiple functions: it can participate in live table games both locally at the physical table and remotely through networked locations, allowing a single device to access multiple gaming environments simultaneously. The terminal integrates both local physical game interaction and remote digital connectivity.
Solution Approach 2:
A networked communication system acts as an intermediary between the physical gaming table and remote player terminals, enabling players to participate in live table games from different locations without compromising the authenticity of the physical gaming experience. The network facilitates seamless integration of remote and local players.
2Ease of operation
If the system allows remote player participation, then accessibility is enhanced, but game management complexity increases
Solution Approach 1:
The player terminal automatically handles remote game participation through integrated processors and communication interfaces that self-manage network connections, bet placement, and game result reception without requiring manual intervention. The system self-coordinates between local and remote gaming elements.
Solution Approach 2:
The system continuously monitors and coordinates game states across multiple locations through networked communication, providing real-time feedback to both local and remote players. The master table controller receives status information from all player terminals and adjusts game management accordingly, ensuring synchronized operation across distributed environments.
3Productivity
If multiple live table games are played simultaneously, then player engagement increases, but system resource requirements increase
Solution Approach 1:
Multiple live table games played simultaneously at different locations are merged into a single coordinated system through networked communication. The master table controller aggregates game states and resources across all locations, allowing efficient shared processing of multiple games without requiring separate independent systems for each game.
Data Source
AI summary
An electronic gaming table adapted to host table games involving wagers includes a physical surface adapted for the play of live table games that include live players and the use of a live dealer and physical game components, multiple player terminals having separate processors, a master table controller in communication with each of the player terminal processors and adapted to control a plurality of electronic gaming table functions, and at least one interface in communication with the master table controller and one or more additional electronic gaming tables remotely located from the electronic gaming table. Each player terminal allows for a live player stationed thereat to participate in a first live table game directly at the electronic gaming table and also a second live table game remotely at a remotely located table. The first and second live table games can be different games, and can be played simultaneously.


