Networked Gaming System Using Virtual Representations for Remote Play
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Solution Overview
Problem
Traditional gaming systems face limitations in allowing seamless interaction and competition between players, particularly in games of chance, as they often require physical presence and lack efficient mechanisms for remote participation and real-time data sharing.
Innovation Solution
A computer-based gaming system that enables players to interact and compete through a network, using virtual representations, motion sensors, and central servers to manage game states and outcomes, allowing for remote participation and real-time data sharing across multiple devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional physical gaming systems are used, then players can interact face-to-face, but players must be physically present and cannot participate remotely
Solution Approach 1:
The patent creates virtual copies of gaming elements (cards, chips, game tables) and player representations that can be transmitted and manipulated through the network. These digital copies replicate the functionality of physical gaming components, enabling remote players to interact with the game as if physically present, thus resolving the contradiction between remote accessibility and system complexity.
Solution Approach 2:
The system introduces a computer network and processing apparatus as intermediaries between players and the gaming environment. These intermediaries transmit game states, player actions, and visual representations, allowing players to participate remotely without requiring physical co-location, thereby enabling remote participation while managing the complexity through standardized communication protocols.
2Loss of information
If traditional gaming systems are used, then game states are easily observable, but real-time data sharing between players is limited
Solution Approach 1:
The system implements a universal data transmission framework that serves multiple functions: transmitting game state information, player actions, visual representations, and real-time updates to all participants. This multi-functional communication system efficiently shares information among all players and the central processing apparatus, minimizing information loss while avoiding redundant separate systems for each type of data exchange.
Solution Approach 2:
The system establishes continuous feedback loops where player actions are immediately transmitted to the central processing apparatus, which updates the game state and transmits the updated state back to all players in real-time. This feedback mechanism ensures all participants have current information about the game state, enabling effective real-time data sharing while maintaining system coherence through standardized update protocols.
3Adaptability or versatility
If computer-based systems are introduced, then remote participation is enabled, but the system becomes more complex
Solution Approach 1:
The processing apparatus is designed with universal functionality to handle multiple game types, player configurations, and communication protocols through a single system architecture. This multi-functional design enables the system to adapt to different gaming scenarios and platform requirements without requiring separate specialized systems, thereby achieving multi-platform compatibility while controlling overall system complexity through standardized processing routines.
Data Source
AI summary
In various embodiments, players may compete in a gaming context.


