Networked Ride Control System for Dynamic Guest Experience

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Solution Overview

Problem

Conventional theme park and arcade attractions provide a fixed experience, leading to reduced excitement and enjoyment for repeat visitors, as guests are passive observers with no input into the attraction's dynamics.

Innovation Solution

A method that allows guests to input selections influencing attraction characteristics, such as vehicle path, motion profiles, special effects, and game elements, through a networked gaming system combining mobile gaming with ride experiences, using an overlay control system that modifies experiences based on user profiles and metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed path and fixed experience are provided in the attraction, then the ride operation is simple and reliable, but the guest experience becomes repetitive and less exciting for repeat visitors

Engineering Contradiction:
Improveguest experience varietyVSAvoidattraction control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The attraction system dynamically adjusts the ride experience by allowing guest input selections that influence attraction characteristics in real-time. The controller modifies vehicle path, motion profiles, special effects, and game elements based on guest preferences and profile data, transforming a static fixed-path ride into a dynamic adaptive experience that evolves with each guest interaction.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple operational parameters of the attraction including vehicle path coordinates, motion profile parameters (velocity, acceleration, braking), special effect intensity and timing, and game element scoring characteristics. These parameter changes are driven by guest input selections and profile data, enabling the same physical ride infrastructure to deliver varied experiences without requiring physical modifications.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If guests are assigned fixed seats or vehicles, then the attraction operation is simplified, but guest engagement and personalization are reduced

Engineering Contradiction:
Improveguest customizationVSAvoidattraction management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system implements feedback loops where guest input selections and profile data are continuously received, processed, and used to modify the attraction experience. The controller receives feedback from guest interactions (input selections, preferences, past performance) and adjusts ride characteristics accordingly, creating a personalized experience that adapts to each guest's preferences and history.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Guest profiles and preferences are established in advance through input selections made before or during the attraction experience. The system performs preliminary actions by storing guest preferences and using them to pre-configure the ride experience, eliminating the need for complex real-time manual adjustments and simplifying operational management while maintaining high personalization.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If the attraction provides a consistent fixed experience, then quality control is easier, but guest excitement and enjoyment decrease over time

Engineering Contradiction:
Improveguest satisfactionVSAvoidexperience modification system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The attraction controller serves multiple functions: it manages the basic ride operation, processes guest input selections, retrieves and applies profile data, coordinates special effects, and manages game elements. This multi-functional system allows a single integrated platform to handle both the core ride delivery and the personalized experience modifications, improving guest satisfaction without proportionally increasing operational complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11992779B2Networked games, rides and attractions
Publication Date: 2024.05.28 FALCONS BEYOND BRANDS LLC
  • US11992779B2 patent drawing
  • US11992779B2 patent drawing
  • US11992779B2 patent drawing

AI summary

Various types of entertainment venues, including theme or amusement parks, game arcades, and similar venues are improved by providing a local server exchanging data with a cloud server. The local server controls and communicates with game or entertainment elements at the venue. The game or entertainment elements may be games at the location, input devices used by participants, such as smart phones, and/or audio and video devices. The cloud server controls and communicates with off-site elements. The cloud server and local server may communicate and synchronize data over the internet. The entertainment venue consequently can provide varying and evolving experiences through gamification.