Networked Treadmill with Dual Rotary Controls for Gamified Exercise

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Solution Overview

Problem

Existing exercise equipment lacks features that enable users to compete with each other, converse in real-time, and engage in gamified exercise experiences, limiting the accessibility and interactivity of exercise classes, which are often location and time-dependent.

Innovation Solution

A networked exercise system that includes a treadmill equipped with multimedia inputs, social networking capabilities, live streaming, and gamification features, allowing users to interact with instructors and other users through video and audio chat, and share performance metrics in real-time, regardless of location.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If exercise classes are offered at specific times and locations in gyms, then instructors can lead participants in exercises, but the classes become inaccessible to many potential users and require users to be at specific locations and times

Engineering Contradiction:
ImproveAccessibility of exercise classesVSAvoidSystem infrastructure requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of in-person exercise classes through live streaming and recorded video content. Users can access identical exercise class content delivered by instructors without being physically present at the gym, effectively copying the classroom experience to remote devices.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The exercise class system is designed to function across multiple platforms and locations simultaneously. A single class can be accessed by unlimited users through various devices (computers, mobile phones, tablets) at any time, making the system universally accessible rather than location-specific.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If exercise equipment incorporates video displays with content and performance data, then users receive feedback during exercise, but the system lacks real-time social interaction and competitive capabilities

Engineering Contradiction:
ImproveSocial interaction and competitive data sharingVSAvoidNetwork and communication infrastructure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements real-time feedback loops where user performance data is continuously captured, transmitted to the server, compared with other users, and returned as competitive feedback (leaderboard positions, performance comparisons). This creates an ongoing feedback cycle that enables social competition.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent merges individual exercise equipment with social networking capabilities and real-time communication systems. The exercise machine becomes integrated with video chat, audio chat, and performance sharing systems, combining solitary exercise with social interaction in a unified platform.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If gyms offer class-based experiences with instructors, then users benefit from guided exercise, but the classes are expensive and often sell out

Engineering Contradiction:
ImproveAvailability of exercise classesVSAvoidNumber of available class slots
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent transitions exercise classes from physical space (limited gym capacity) to digital space (unlimited remote access). By delivering classes through live streaming and recorded video, the system adds a digital dimension that eliminates physical location constraints and capacity limitations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Recorded exercise classes are prepared in advance and made available for on-demand access. Users can access previously recorded classes at any time without needing to reserve spots or attend at specific times, eliminating the sell-out problem through advance preparation and unlimited availability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP3735302B1Exercise system and method
Publication Date: 2024.10.16 PELOTON INTERACTIVE INC
  • EP3735302B1 patent drawingFigure 1
  • EP3735302B1 patent drawingFigure 2
  • EP3735302B1 patent drawingFigure 3

AI summary

A treadmill includes a deck having a continuous track, and a plurality of slats fixedly connected to the track. The treadmill also includes a first post extending from the deck, a second post extending from the deck opposite the first post, and a first arm supported by the first post and including a first rotary control. The treadmill further includes a second arm opposite the first arm and supported by the second post. The second arm includes a second rotary control separate from the first rotary control. The first rotary control is configured to control a first function of the treadmill and the second rotary control is configured to control a second function of the treadmill different from the first function.