Networked Wagering Game System with Group Object Collection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming terminals lack the ability to provide increased excitement and entertainment value, as they typically operate on a stand-alone basis without active involvement or participation from other players, limiting the potential for group play and collective influence on game outcomes.

Innovation Solution

A method and system for conducting a group wagering game where multiple gaming terminals are linked to allow players to participate in a collective game, where objects are collected and influenced by group efforts, with a realization event triggering awards based on the collective contributions, enhancing the entertainment value through shared gameplay and collective objectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming terminals operate on a stand-alone basis, then each player can play independently without interference, but player engagement and excitement are limited due to lack of group participation

Engineering Contradiction:
ImproveIndependent player operationVSAvoidGroup play capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming system is divided into independent gaming terminals that can operate individually but are also capable of linking together through a network. Each terminal maintains its own gameplay independence while having the option to participate in group games through the network connection, resolving the contradiction between independent operation and group play capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming terminal is designed with multi-functionality to serve both as a stand-alone gaming device and as a participant in networked group games. The terminal can independently conduct basic wagering games while also having the capability to link with other terminals for collective games, thereby achieving both independent operation and group play versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple gaming terminals are linked together for group play, then player engagement and excitement increase through collective participation, but system complexity increases due to network connections and coordination requirements

Engineering Contradiction:
ImproveGroup play capabilityVSAvoidSystem network complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A gaming control system acts as an intermediary between multiple gaming terminals, managing the network connections and coordination requirements. This central controller handles the complexity of linking terminals together for group games, allowing players to benefit from enhanced engagement while the control system absorbs the complexity of network management and game coordination.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Quantity of substance

If objects are collected individually by each player, then personal contribution is tracked, but the overall game excitement and collective influence are reduced

Engineering Contradiction:
ImproveIndividual object collectionVSAvoidCollective game influence
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The system merges individual object collections from multiple players into a unified group game state. Objects collected by individual players are combined and displayed collectively in the group game interface, allowing players to maintain personal contribution tracking while also benefiting from the enhanced excitement and collective influence of group-based gameplay.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8821240B2Wagering game with collection of objects to influence game outcome
Publication Date: 2014.09.02 LNW GAMING INC
  • US8821240B2 patent drawing
  • US8821240B2 patent drawing
  • US8821240B2 patent drawing

AI summary

A wagering game system is provided and includes a plurality of gaming terminals, each gaming terminal communicating with a gaming control system configured to conduct a basic wagering game and a group game. The gaming control system is configured to assign at least a portion an award or a wager associated with a gaming terminal to the group game. In the group game, each player's assignment is applied to perform a collecting or building of an object or objects in the group game. Upon satisfaction of a predetermined realization event in the basic wagering game or the group game, an award is awarded for a selected group of objects in the group game at a time of the predetermined realization event.