Neural Episodic Control for Reinforcement Learning Efficiency

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Solution Overview

Problem

Reinforcement learning systems face inefficiencies in learning tasks due to slow integration of experience and slow weight updates, requiring a large number of interactions with the environment and significant computing resources.

Innovation Solution

The implementation of an episodic memory system that maintains key embeddings and return estimates for each action, allowing for rapid integration of recent experiences and stable training, using an embedding neural network to generate key embeddings and a Q Value Engine to determine action values, with a replay memory for updating parameters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional reinforcement learning systems are used, then the agent can learn tasks, but the integration of experience is slow and requires a large number of interactions with the environment

Engineering Contradiction:
Improvelearning speedVSAvoidnumber of interactions required
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system pre-processes and stores experiences in episodic memory during interaction, preparing them for rapid retrieval and integration during learning, thereby reducing the number of interactions needed for effective learning

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Episodic memory acts as an intermediary component that bridges experience acquisition and learning integration, allowing experiences to be stored and retrieved efficiently to accelerate the learning process

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If traditional reinforcement learning systems are used, then the agent can perform tasks, but weight updates are slow and require significant computing resources

Engineering Contradiction:
Improvetraining speedVSAvoidcomputing resource requirements
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system segments the learning process into distinct phases: experience acquisition, episodic memory storage, and retrieval-based learning integration. This segmentation allows for more efficient resource utilization during each phase

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates copies of experiences in episodic memory that can be retrieved and used for learning without requiring continuous interaction with the environment, reducing computing resource requirements during training

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11720796B2Neural episodic control
Publication Date: 2023.08.08 GDM HOLDING LLC
  • US11720796B2 patent drawing
  • US11720796B2 patent drawing
  • US11720796B2 patent drawing

AI summary

A method includes maintaining respective episodic memory data for each of multiple actions; receiving a current observation characterizing a current state of an environment being interacted with by an agent; processing the current observation using an embedding neural network in accordance with current values of parameters of the embedding neural network to generate a current key embedding for the current observation; for each action of the plurality of actions: determining the p nearest key embeddings in the episodic memory data for the action to the current key embedding according to a distance measure, and determining a Q value for the action from the return estimates mapped to by the p nearest key embeddings in the episodic memory data for the action; and selecting, using the Q values for the actions, an action from the multiple actions as the action to be performed by the agent.