Neural Frame Extrapolation With Confidence-Guided Ray Tracing
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Solution Overview
Problem
Cloud gaming experiences are hindered by the high computational demands of rendering high-resolution, high-frame-rate visuals with ray tracing, leading to frame rendering delays and drops that degrade user experience.
Innovation Solution
Implement neural frame extrapolation to predict the next frame and generate a per-pixel confidence map, focusing compute resources on regions below an acceptable threshold, thereby optimizing ray tracing within limited budgets.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If ray tracing is used to increase photo realism, then visual quality is improved, but compute resource demand increases
Solution Approach 1:
The system applies different processing qualities to different regions of the image. High-confidence regions use extrapolated pixels without ray tracing, while low-confidence regions use full ray tracing. This local differentiation allows photo realism to be maintained in critical areas while reducing overall compute resource demand.
Solution Approach 2:
Instead of applying ray tracing to the entire image, the system applies it partially only to regions where the confidence map indicates low confidence in the extrapolated pixels. This partial action reduces compute resource demand while maintaining visual quality where it matters most.
2Manufacturing precision
If high resolution/high frame rate rendering is used, then visual realism is improved, but frame rendering time increases
Solution Approach 1:
The system performs preliminary action by using neural frame extrapolation to predict future frame pixels before ray tracing is needed. This allows the system to prepare high-resolution data in advance, reducing the time required for final rendering while maintaining visual realism.
Solution Approach 2:
The system applies high-resolution rendering selectively to regions identified by the confidence map as low-confidence areas, while using lower-resolution extrapolated pixels for high-confidence regions. This local quality approach maintains visual realism in critical areas while reducing overall frame rendering time.
3Productivity
If neural frame extrapolation is used to predict next frame, then frame rendering speed is improved, but precision of pixel prediction decreases
Solution Approach 1:
The system uses feedback from the confidence map to identify regions where neural frame extrapolation predictions are unreliable. This feedback mechanism allows the system to detect low-precision areas and apply corrective ray tracing only where needed, maintaining overall rendering speed while improving prediction precision in critical regions.
Data Source
AI summary
A mechanism is described for image frame rendering. An apparatus of embodiments, as described herein, includes one or more processors to receive a plurality of past image frames including a plurality of pixels, receive a predicted optical flow, generate a predicted frame and a confidence map associated with the predicted frame based on the plurality of past image frames and the predicted optical flow, render a first set of the plurality of pixels in the predicted frame based on the confidence map and adding the rendered pixels to the predicted frame to generate a final frame.


