Neural Frame Generation with Disentangled Latent Control

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Solution Overview

Problem

Existing neural simulators, such as World Model and GameGAN, lack controllability and are limited in generating diverse unique scenarios, making them less effective for training systems to perform image-based tasks.

Innovation Solution

A controllable neural simulator is developed that disentangles a latent space into theme and content components, allowing independent control over spatially-independent and spatially-dependent features, with a dynamics engine that learns transitions based on user actions, using techniques like Variational Auto-Encoders and Generative Adversarial Networks to generate high-quality simulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional manual methods are used to generate simulators, then controllability is maintained, but diversity and automation are limited

Engineering Contradiction:
Improvediversity of scenariosVSAvoidmanual generation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses neural networks to automatically generate simulator scenarios without manual intervention. The neural simulator learns from training data and autonomously generates diverse driving scenarios, including edge cases, by processing input images and generating corresponding simulation frames through learned patterns rather than human creators

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system transforms the generation process by changing parameters from manual control to automated neural network control. By adjusting training data, loss function weights, and network architecture parameters, the system generates diverse scenarios automatically, with the neural network learning to vary scene elements, object positions, and environmental conditions through parameter optimization during training

Inventive Principle:
Principle #35Parameter changes

2Extent of automation

If neural networks are used to generate simulators, then automation is improved, but controllability is reduced

Engineering Contradiction:
Improveautomatic scenario generationVSAvoidcontrollability
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The system implements feedback mechanisms where the neural network's generated outputs are evaluated against ground truth data and loss functions. The network receives feedback through loss calculations (MSE, perceptual loss, feature matching loss) and adjusts its parameters iteratively during training to improve both automation quality and controllability, allowing operators to guide the generation process through loss function design

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary training actions where the neural network is pre-trained on large datasets of real driving scenarios before deployment. This preliminary training establishes the network's ability to generate realistic scenarios automatically, and the trained model can then be controlled through input images and generation parameters, combining automated learning with operational control

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If diverse scenarios are generated, then training effectiveness is improved, but computational resources increase

Engineering Contradiction:
Improvescenario diversityVSAvoidcomputational energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system generates diverse scenarios by focusing on critical elements rather than exhaustive generation. The neural network learns to generate representative diverse scenarios that cover essential edge cases and varying conditions, rather than attempting to generate every possible scenario combination, thereby achieving effective training diversity with moderate computational resources

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system segments the scenario generation process into distinct neural network components handling different aspects (scene understanding, object generation, frame synthesis). This segmentation allows parallel processing and efficient resource utilization, where each component contributes to diversity while consuming resources proportionally to its specific function rather than the entire system generating all diversity simultaneously

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12505342B2Generating frames for neural simulation using one or more neural networks
Publication Date: 2025.12.23 NVIDIA CORP
  • US12505342B2 patent drawing
  • US12505342B2 patent drawing
  • US12505342B2 patent drawing

AI summary

Apparatuses, systems, and techniques to use one or more neural networks to generate one or more images based, at least in part, on one or more spatially-independent features within the one or more images. In at least one embodiment, the one or more neural networks determine spatially-independent information and spatially-dependent information of the one or more images and process the spatially-independent information and the spatially-dependent information to generate the one or more spatially-independent features and one or more spatially-dependent features within the one or more images.