Neural Implicit 3D Generation via Hierarchical Hashing

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Solution Overview

Problem

Current generative models struggle to produce diverse, high-quality 3D shapes across various domains due to limitations in fine-grain detail, domain specificity, and overfitting to specific shapes.

Innovation Solution

The proposed solution involves a generative model that uses a trained decoder to accept compressed data, such as structured point clouds, and maps latent features back to a reconstruction domain using a learned hash function. This approach enables the generation of diverse 3D shapes by learning robust neural implicit/field representations and incorporating hierarchical representations for level of detail awareness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If reconstruction models are trained to reproduce existing objects with sufficient detail, then fine-grain detail quality is improved, but the model fails to function as a general purpose generative model and overfits specific shapes

Engineering Contradiction:
Improvefine-grain detail qualityVSAvoidgeneral purpose generative capability
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The model segments the shape representation into hierarchical levels (coarse geometry, fine-grain details, materials, textures), allowing different components to be optimized independently. This enables the model to generate diverse shapes at multiple scales without overfitting to specific details of training objects.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The model uses parameterized neural implicit representations that can be continuously adjusted across different scales and domains. By changing parameters such as resolution levels, detail intensity, and material properties, the model generates diverse shapes while maintaining fine-grain quality, avoiding overfitting to fixed configurations.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If generative models are trained to produce diverse shapes across open domains, then adaptability is improved, but fine-grain detail quality is insufficient

Engineering Contradiction:
Improvedomain generalityVSAvoidfine-grain detail quality
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The model employs nested hierarchical representations where coarse geometry contains fine-grain details, which in turn contain material and texture information. This nested structure allows the model to operate at any level of detail while maintaining quality, enabling diverse shape generation across domains without sacrificing fine-grain precision.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The model adds a hierarchical level of organization to the shape representation space, transitioning from flat single-scale representations to multi-scale hierarchical structures. This dimensional enhancement allows simultaneous capture of both global shape diversity and local fine-grain details across different domains.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If models use direct optimization to overfit specific shapes, then fine-grain detail accuracy is improved, but applicability across different domains is limited

Engineering Contradiction:
Improveshape reconstruction accuracyVSAvoidcross-domain applicability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The model implements a universal neural implicit representation framework that can represent and generate various types of shapes across different domains through a single unified system. The hierarchical structure and parameterized design enable the model to adapt to different shape categories and domains without requiring separate optimized models for each specific shape type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250029334A1Generative modeling for 3D objects using neural implicit representations
Publication Date: 2025.01.23 NVIDIA CORP
  • US20250029334A1 patent drawing
  • US20250029334A1 patent drawing
  • US20250029334A1 patent drawing

AI summary

Approaches presented herein provide systems and methods for generating three-dimensional (3D) objects using compressed data as an input. One or more models may learn from a hash table of latent features to map different features to a reconstruction domain, using a hash function as part of a learned process. A 3D shape for an object may be encoded to a multi-layered grid and represented by a series of embeddings, where given point within the grid may be interpolated based on the embeddings for a given layer of the multi-layered grid. A decoder may then be trained to use the embeddings to generate an output object.