Neural Indirect Illumination via Light Metadata Encoding

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Solution Overview

Problem

Current graphics processing technologies, such as ray tracing and path tracing, are computationally expensive and limit the use of photorealistic rendering in real-time applications like gaming.

Innovation Solution

A neural network-based approach is introduced to approximate photorealistic indirect illumination in rendered scenes, enhancing image quality while reducing computational costs by leveraging lightly ray-traced images and light metadata.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If ray tracing or path tracing is used to generate photorealistic rendering, then image quality and photorealism are improved, but computational cost and processing time increase excessively for real-time applications

Engineering Contradiction:
Improverendering qualityVSAvoidprocessing speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent introduces a neural network as an intermediary between traditional ray tracing and final image output. The neural network processes lightly ray-traced images and light metadata to generate photorealistic indirect illumination effects, acting as a mediator that achieves high-quality rendering without the full computational burden of traditional path tracing

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a simplified copy or approximation of the path tracing process using a neural network model. Instead of performing full path tracing calculations, the system uses a pre-trained neural network that replicates the visual effects of path tracing on lightly ray-traced images, significantly reducing computational requirements while maintaining visual fidelity

Inventive Principle:
Principle #26Copying

2Measurement precision

If traditional path tracing is used to achieve photorealistic indirect illumination, then rendering accuracy is improved, but computational expense becomes prohibitive for real-time gaming

Engineering Contradiction:
Improveillumination accuracyVSAvoidcomputational energy
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent performs preliminary action by pre-training the neural network offline using path tracing data. The neural network learns the complex relationships between lighting conditions and indirect illumination effects in advance, so during real-time rendering, it can quickly apply learned patterns without performing expensive path tracing calculations

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the computationally expensive and energy-intensive path tracing process with a lightweight neural network inference process. The neural network consumes significantly less computational energy while producing comparable visual results, making real-time photorealistic rendering feasible

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS20250111597A1Neural indirect illumination with light metadata encoding for dynamic lighting environments
Publication Date: 2025.04.03 INTEL CORP
  • US20250111597A1 patent drawing
  • US20250111597A1 patent drawing
  • US20250111597A1 patent drawing

AI summary

Described herein is a technique to approximate photorealistic indirect illumination shown in path traced images for dynamic lighting environments using a neural network. Given a lightly ray traced image, intermediate buffers from rendering pipeline, and light and camera information, the photorealism of rendered images can be enhanced via the neural network to approximate path traced indirect illumination.