Neural Network View Generation for Gaming Spectator Perspectives

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Solution Overview

Problem

Existing technologies face challenges in generating optimal spectator views for online gaming and digital experiences, as current methods struggle with providing unified and context-rich perspectives due to lack of localization and missing information in video clips or streams.

Innovation Solution

A system that utilizes a combination of motion classification using 3D-CNN, autoencoders, and generative adversarial networks to generate 360-degree spectator views by correlating player trajectories with environmental maps, filling gaps in image data, and allowing for interactive control of camera views.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple player video feeds are used to generate spectator views, then the variety of perspectives is improved, but the lack of localization and context between clips deteriorates the unified view quality

Engineering Contradiction:
Improveperspective varietyVSAvoidlocalization context
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces an intermediary system that includes a map data interface, trajectory determination logic, and view generator. This intermediary correlates video feeds from multiple players by mapping their trajectories onto a unified environmental map, thereby restoring localization context and enabling seamless transitions between perspectives while maintaining spatial coherence of the spectator view.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of manufacture

If video clips from fixed player perspectives are provided, then the implementation complexity is reduced, but the viewer experience is limited to specific player viewpoints

Engineering Contradiction:
Improveimplementation simplicityVSAvoidview flexibility
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic camera control where the spectator view can transition between different player perspectives based on selected camera modes. The system dynamically adjusts which player's video feed is displayed while maintaining the unified spatial context provided by the environmental map, allowing flexible viewer control without requiring complex multi-camera setups.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The view generator serves multiple functions: it can display individual player perspectives, generate synthesized spectator views, provide 360-degree environmental views, and switch between different camera modes. This multi-functional approach enables diverse viewing experiences while using the same core components of video feed integration and map-based trajectory correlation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If 360-degree spectator views are generated by integrating multiple data sources, then the completeness and realism of the view is improved, but the computational complexity and processing requirements increase

Engineering Contradiction:
Improveview completenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the spectator view generation into distinct functional modules: a video feed interface that collects player perspectives, a map data interface that provides environmental context, a trajectory determination logic that tracks player movements, and a view generator that synthesizes the final output. This segmentation allows each component to be optimized independently while maintaining overall system reliability and view completeness.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20220215232A1View generation using one or more neural networks
Publication Date: 2022.07.07 NVIDIA CORP
  • US20220215232A1 patent drawing
  • US20220215232A1 patent drawing
  • US20220215232A1 patent drawing

AI summary

Apparatuses, systems, and techniques are presented to generate images. In at least one embodiment, one or more neural networks are used to generate one or more first images based, at least in part, upon one or more second images having one or more different points of view.