Neural Object Reconstruction for Safe Autonomous Simulation

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Solution Overview

Problem

Training and testing autonomous systems in real-world environments is unsafe due to the potential for accidents caused by untrained virtual drivers, necessitating a safe and effective simulation method for evaluating and improving their performance.

Innovation Solution

A simulator is developed to create a virtual world that reconstructs real-world environments, using ray tracing and reflectance multilayer perceptron models to simulate sensor inputs, allowing for the training and testing of autonomous systems in a controlled and realistic manner, incorporating mixed-reality simulation and closed-loop evaluation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If autonomous systems are trained and tested in real-world environments, then the training data is authentic and representative, but safety risks increase due to potential accidents from untrained virtual drivers

Engineering Contradiction:
Improveauthenticity of training dataVSAvoidsafety risks
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent creates virtual copies of real-world environments, objects, and scenarios through neural radiance field reconstruction. Instead of training directly in real-world environments, the system generates photorealistic virtual replicas that preserve the statistical properties and characteristics of real data while eliminating physical safety risks. This allows autonomous systems to be trained on authentic-looking data without exposing real-world participants to danger.

Inventive Principle:
Principle #26Copying

2Measurement precision

If virtual worlds replicate real-world objects accurately, then realism and diversity improve, but computational complexity and rendering time increase

Engineering Contradiction:
Improverealism of virtual objectsVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary reconstruction of real-world scenes into neural radiance field representations during an offline preprocessing stage. By pre-computing the complex neural network models that encode scene geometry, lighting, and appearance, the system transforms an otherwise computationally intensive real-time rendering problem into a more manageable query process. This preliminary action enables photorealistic rendering at lower runtime computational costs.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements progressive refinement of neural radiance fields, where rendering quality can be adjusted by controlling the number of sampling rays and refinement iterations. Instead of always computing maximum detail, the system adapts the level of computational effort to the specific requirements of each rendering task, providing a trade-off between realism and computational complexity based on application needs.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If diverse real-world scenarios are simulated, then training coverage and robustness improve, but the time and resources required for simulation increase

Engineering Contradiction:
Improvetraining coverageVSAvoidsimulation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-reconstructs multiple diverse real-world scenarios into neural radiance field representations during an offline stage, creating a library of photorealistic virtual environments. This preliminary capture and reconstruction of diverse scenarios allows the system to later rapidly instantiate and render from these pre-processed scenes without incurring the full computational cost of real-time reconstruction, thereby reducing simulation time while maintaining training coverage.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12586299B2Real world object reconstruction and representation
Publication Date: 2026.03.24 WAABI CANADA INC
  • US12586299B2 patent drawing
  • US12586299B2 patent drawing
  • US12586299B2 patent drawing

AI summary

Real world object reconstruction and representation include performing operations that include sampling locations along a camera ray from a virtual camera to a target object to obtain a sample set of the locations along the camera ray. For each location of the at least a subset of the sample set, the operations include determining a position of the location with respect to the target object, executing, based on the position, a reflectance multilayer perceptron (MLP) model, to determine an albedo and material shininess for the location, and computing a radiance for the location and based on a viewing direction of the camera ray using the albedo and the material shininess. The operations further includes rendering a color value for the camera ray by compositing the radiance across the first sample set.