Neural Radiance Representation for Fast Lightweight 3D Visualization

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Solution Overview

Problem

Current 3D visualization techniques, such as Neural Radiance Fields (NeRF), require expensive setups, retraining for each new scene, and are computationally intensive, limiting their applicability and scalability.

Innovation Solution

Utilizing a lightweight neural network model, like NeRF, to generate synthetic 3D views from limited 2D images, enabling fast and cost-effective 3D reconstruction and digital twin generation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional 3D visualization techniques are used, then high quality 3D visualization can be achieved, but computational cost and resource requirements become excessively high

Engineering Contradiction:
Improve3D visualization qualityVSAvoidcomputational cost
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent creates a simplified digital twin copy of the physical system that replicates essential 3D visualization capabilities without requiring full computational fidelity. This copy enables high-quality visualization while consuming significantly fewer computational resources than traditional methods.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms the complex 3D visualization problem into a lower-dimensional representation by changing key parameters from full radiance field computation to simplified geometric and radiometric parameters, reducing computational cost while maintaining visualization quality.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If Neural Radiance Fields are retrained for each new scene, then accurate scene representation can be achieved, but training time and resource requirements increase

Engineering Contradiction:
Improvescene representation accuracyVSAvoidtraining time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent pre-computes and stores transformation parameters and geometric representations during system initialization or offline processing. This preliminary action enables rapid scene adaptation without requiring full retraining, reducing training time while maintaining representation accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system develops a universal digital twin framework that can adapt to multiple different scenes and configurations using the same core architecture and transformation parameters, eliminating the need for scene-specific retraining while maintaining accurate representation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If expensive computational setups are used for 3D reconstruction, then high quality results can be achieved, but scalability and portability are limited

Engineering Contradiction:
Improve3D reconstruction qualityVSAvoidscalability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent replaces expensive, complex computational setups with lightweight, simplified algorithms and data structures that can be rapidly deployed and discarded. This approach maintains reconstruction quality while dramatically improving scalability and portability to different platforms and applications.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS12592032B2Unlocking lightweight fast 3D visualization with neural radiance representations
Publication Date: 2026.03.31 SCHLUMBERGER TECH CORP
  • US12592032B2 patent drawing
  • US12592032B2 patent drawing
  • US12592032B2 patent drawing

AI summary

The description is directed to a method of visualization, involving capturing a multitude of two-dimensional images, generating transforms for each of the multitude of two-dimensional images, generating a three-dimensional representation of an object or scene based on the transforms, where the three-dimensional representation is a novel view, and rendering the three-dimensional representation of the object or scene.