Neural Rendering Model for Shared Event 3D Views

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Solution Overview

Problem

Existing systems fail to effectively utilize available data to generate a temporal-based 3D representation of shared experiences or events in multi-user environments, such as concerts or parties, limiting user interaction and perspective options.

Innovation Solution

The implementation of a neural rendering model, like a Neural Radiance Field (NeRF), that generates and renders views of recorded events from multiple perspectives by querying sensor data from multiple devices, with expiration values to optimize rendering efficiency by reducing unnecessary queries, especially in static or unchanged scenes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a neural rendering model queries sensor data from multiple devices to generate temporal-based 3D representations, then the quality and perspective options of the rendered event views are improved, but the computational complexity and processing time increase

Engineering Contradiction:
Improvequality of rendered event viewsVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by capturing and storing sensor data from multiple devices during the event, then reconstructing the 3D representation offline or in advance. This allows the complex rendering to be done once with stored data rather than querying in real-time, reducing computational complexity during actual viewing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a digital copy (3D representation) of the event from sensor data captured by multiple devices. Instead of processing all raw sensor data continuously, the system queries this pre-generated 3D model for specific viewpoints and timepoints, significantly reducing computational complexity while maintaining view quality.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If the system provides multiple perspective views at different timepoints, then the versatility and user interaction options are improved, but the data processing requirements and energy consumption increase

Engineering Contradiction:
Improveperspective optionsVSAvoidpower consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system segments the event into discrete timepoints and queries the 3D representation at specific timepoints rather than continuously. This allows the system to provide multiple perspective views on demand while reducing energy consumption by only processing data when views are actually requested, not continuously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically queries the 3D representation based on user needs and event progress. Instead of continuously processing all sensor data, the system adapts its queries to request only the specific perspectives and timepoints needed, reducing overall energy consumption while maintaining versatility.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If the system queries the volume rendering model frequently for dynamic scenes, then the rendering accuracy is improved, but the number of queries and processing time increase

Engineering Contradiction:
Improverendering accuracyVSAvoidrendering speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system performs preliminary rendering queries to establish initial 3D representations and expiration values. By pre-computing these values, the system reduces the frequency of subsequent queries while maintaining rendering accuracy, thereby improving productivity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback from initial queries to determine expiration values, which indicate when rendered views become invalid. This feedback mechanism allows the system to query the volume rendering model only when necessary (when views expire or scenes change), reducing query frequency while maintaining accuracy and improving rendering speed.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250104346A1Shared event recording and rendering
Publication Date: 2025.03.27 APPLE INC
  • US20250104346A1 patent drawing
  • US20250104346A1 patent drawing
  • US20250104346A1 patent drawing

AI summary

Various implementations record a shared event by generating a temporal-based three-dimensional (3D) representation for use in providing/rendering views of the recorded event. For example, a method may include determining that a second device is currently at an event at a physical environment. The method may further include providing a notification to the second device for an option to authorize use of sensor data based on determining that the second device is currently at the event. The method may further include receiving authorization to use the sensor data. The method may further include obtaining the sensor data from the second device in accordance with the authorization. The method may further include generating a temporal-based 3D representation of the event based on the sensor data obtained from the second device and additional sensor data obtained from one or more other devices at the event.