Neural View Synthesis for Wider 3D Pose Rendering

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Solution Overview

Problem

Existing image synthesis methods for immersive video, such as 6DoF and MIV, face challenges in generating high-quality views for different poses due to limited capture data, imperfect depth maps, and complex processing, leading to errors, artefacts, and increased data requirements, which restrict user movement and degrade the immersive experience.

Innovation Solution

A neural network-based approach that utilizes a view synthesis neural network trained with multi-view images and three-dimensional spatial data, independent of view poses, to generate high-quality images for various viewing positions, reducing complexity and data requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional view synthesis methods are used with multi-view images and depth maps, then view images can be generated for different poses, but image quality deteriorates and errors increase when viewpoints deviate from reference viewpoints

Engineering Contradiction:
Improveview synthesis qualityVSAvoidviewpoint range
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent transforms the view synthesis problem from geometric warping operations to a neural network prediction task. By changing the approach from deterministic geometric transformation to probabilistic neural network inference, the system can generalize to viewpoints beyond the training range, improving both quality and adaptability simultaneously.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent replaces the traditional mechanical view synthesis pipeline (depth map generation, view warping, de-occlusion handling) with a neural network-based system. This substitution eliminates the need for explicit depth maps and complex warping operations, allowing high-quality synthesis for a broader range of viewpoints without the limitations of geometric methods.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If immersive video data is provided in multi-view with depth map representation, then three-dimensional scene information is available, but data requirements increase and processing complexity increases

Engineering Contradiction:
Improvethree-dimensional scene informationVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts only the essential three-dimensional spatial information needed for view synthesis while discarding the complex depth map representation. The neural network learns to infer depth and spatial relationships directly from multi-view images, eliminating the need to process separate depth maps and reducing overall system complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent merges the view synthesis and de-occlusion functions into a single neural network model. Instead of separately processing depth maps, performing warping operations, and handling de-occlusion, the unified neural network performs all these tasks simultaneously, significantly reducing processing complexity while maintaining reliability.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If view synthesis is performed using depth steered rendering and multiple reference views, then new views can be synthesized, but computational complexity increases and processing time increases

Engineering Contradiction:
Improveview synthesis capabilityVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent uses a neural network to learn and copy the view synthesis function from training data. Instead of performing complex real-time calculations with multiple reference views and depth steered rendering, the system copies the synthesized view directly from the neural network's learned parameters, dramatically improving processing speed while maintaining versatility.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent performs view synthesis in advance during the neural network training phase. The network learns to predict views for various poses during training, so during actual operation, no complex real-time synthesis is needed. This preliminary action transfers the computational burden from runtime to training time, improving processing speed without sacrificing capability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12587623B2Image synthesis
Publication Date: 2026.03.24 KONINKLIJKE PHILIPS NV
  • US12587623B2 patent drawing
  • US12587623B2 patent drawing
  • US12587623B2 patent drawing

AI summary

A first apparatus comprises a first receiver (301) receiving images of a scene captured and a second receiver (303) receives 3D spatial data for the scene A view synthesis neural network (307) generates view shifted images for the scene for different view poses from the images and the spatial data. A neural network trainer (309) trains the view synthesis neural network (307) based on images of the scene for different view poses. A generator (305) generates an audiovisual data stream comprising: image data for the images, scene data representing the three dimensional spatial data, and coefficient data describing coefficients of the view synthesis neural network (307) after training. A second apparatus receives the audio visual data stream and sets a local neural network (403) based on the coefficient data. The local neural network (403) is then used to generate images of the scene for different view poses.