Neuro-feedback Training via Adaptive Video Game Rewards

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current neuro-feedback training methods are challenging for users to learn and master due to lack of engaging feedback, requiring experienced trainers and resulting in inconsistent results, high costs, and user frustration.

Innovation Solution

A processor-implemented method and system that uses brainwave signals to provide rewards and penalties in a video game or IoT device, incentivizing users to control specific brainwave frequency bands through visual, audio, and tactile feedback, allowing for experiential learning and adaptive threshold adjustments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional neuro-feedback training methods are used with simple feedback forms, then the training can be implemented, but the trainees find it boring and not engaging

Engineering Contradiction:
Improveuser engagementVSAvoidtraining effectiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The feedback is dynamically adjusted based on the trainee's performance and brainwave patterns. The video game environment changes in real-time响应 to neural feedback, making the training adaptive and engaging rather than static and boring

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements closed-loop feedback where the trainee's brainwave activities directly influence the video game outcomes. This creates meaningful engagement by linking internal mental states to external rewarding experiences, transforming simple feedback into compelling interactive feedback

Inventive Principle:
Principle #23Feedback

2Reliability

If experienced trainers are used to guide trainees, then the training quality may be improved, but the costs and time consumption increase

Engineering Contradiction:
Improvetraining qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system enables self-guided training through automated algorithms that analyze brainwave patterns and adjust training parameters without trainer intervention. The video game provides intuitive guidance and adaptive difficulty adjustment, allowing trainees to learn independently while maintaining high training quality

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical system of human trainers with an automated computational system that uses machine learning algorithms to analyze neural data and provide optimized feedback, eliminating the need for expensive human expertise while maintaining or improving consistency

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of information

If verbal instructions are provided to trainees, then the training can be explained, but the non-verbal learned behavior cannot be easily communicated

Engineering Contradiction:
Improveinformation transmissionVSAvoidlearning difficulty
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The video game serves as an intermediary that translates complex non-verbal neural patterns into intuitive visual and interactive experiences. Instead of trying to verbally explain brainwave control, the system mediates the connection between internal mental states and external game outcomes through engaging gameplay mechanics

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes the parameter of feedback from verbal descriptions to dynamic visual and interactive elements. By transforming abstract neural concepts into concrete game mechanics and visual feedback, the system makes non-verbal learning accessible without relying on limited verbal communication

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user engagement and motivation by providing intuitive and adaptive feedback, improving the ability to control brainwave activities, reducing the need for trainers, and making neuro-feedback training more accessible and effective.

Implementation Method 1

The brainwaves can be measured outside the skull through electroencephalography (EEG). Typically, the spectrum of the brainwaves may have several distinct frequency bands

Methodology Applied
Scientific EffectElectroencephalography (EEG): Electromagnetic Induction

Data Source

PatentUS11751796B2Systems and methods for neuro-feedback training using video games
Publication Date: 2023.09.12 BRAINCO INC
  • US11751796B2 patent drawing
  • US11751796B2 patent drawing
  • US11751796B2 patent drawing

AI summary

A method and system for neuro-feedback training are disclosed. According to certain embodiments, the method may include receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user. The method may also include determining, by the processor, a frequency distribution of the brainwave signal. The method may also include determining, by the processor, a reward in a video game when at least one first value indicative of an amount of the brainwave signal within a first frequency band meets a first criterion. The method may further include providing, to the user, a first feedback signal indicative of the reward.