Neurostimulator Trainer Device for Cost-Effective Clinical Programming

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Solution Overview

Problem

The effectiveness of neurostimulation treatment systems varies significantly among patients due to complex nature and the need for adequate training, which is often hindered by the high cost of pulse generators, making practical training inaccessible to many clinicians.

Innovation Solution

A trainer device that simulates neurostimulator functions, allowing clinicians to practice programming and error resolution in a cost-effective manner, wirelessly or via a wired connection, with features such as simulated error handling and impedance measurement, enabling hands-on training without the need for expensive equipment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If actual pulse generators are used for training, then training realism and effectiveness are improved, but cost and accessibility deteriorate

Engineering Contradiction:
Improvetraining effectivenessVSAvoidcost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent creates a trainer device that is a simplified copy of the actual pulse generator system. The trainer replicates the essential programming interface and operational characteristics without requiring expensive medical-grade hardware. This allows clinicians to practice programming skills on a cost-effective model that closely mimics the real system's user interface and basic functions.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The trainer device is designed as an inexpensive, non-medical-grade training tool that can be widely distributed without the high cost associated with actual pulse generators. It serves its purpose for training and then can be replaced or updated without significant investment, making it economically viable for widespread clinical training programs.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

2Ease of operation

If actual pulse generators are used for training, then hands-on training quality is improved, but availability and accessibility deteriorate

Engineering Contradiction:
Improvehands-on training qualityVSAvoidavailability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

By creating a training copy that replicates the programming interface and operational workflow of the actual pulse generator, the system provides authentic hands-on training experience. The trainer maintains compatibility with the real system's programming paradigm while removing barriers to access, allowing multiple clinicians to simultaneously engage in practical training.

Inventive Principle:
Principle #26Copying

3Productivity

If training resources are expanded to more clinicians, then overall training coverage is improved, but per-clinician resource allocation deteriorates

Engineering Contradiction:
Improvetraining coverageVSAvoidresource allocation per clinician
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The inexpensive nature of the trainer device allows multiple units to be distributed across different clinics and training programs. Each clinician receives adequate individual access to a trainer without requiring sharing of expensive actual pulse generators, thereby maintaining per-clinician resource allocation while dramatically expanding overall training coverage.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS11848090B2Trainer for a neurostimulator programmer and associated methods of use with a neurostimulation system
Publication Date: 2023.12.19 AXONICS INC
  • US11848090B2 patent drawing
  • US11848090B2 patent drawing
  • US11848090B2 patent drawing

AI summary

A training system for a neurostimulation system that may be used to simulate a neurostimulator programming session and/or lead placement. The system may include a training device that may be coupled to a neurostimulator programmer and may include an interface to allow user interaction and/or display information relevant to the stimulation. The trainer device may include circuitry for simulating a neurostimulator such as an IPG or EPG, and may include circuitry for simulating impedance associated with lead placement.