Neutral Character Mediator for New Player Team Contribution

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Solution Overview

Problem

In multiplayer online battle arena (MOBA) games, new players often hesitate to participate due to the requirement of high skill levels in interpersonal battles, leading to a burden on their teams and a reluctance to join games.

Innovation Solution

A game system where players can contribute to their team by interacting with neutral characters that can be controlled by the system, allowing them to earn points and improve their skills without direct interpersonal battles, and these neutral characters can be stored as ally characters to assist in future gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If new players participate in interpersonal battles to contribute to their team, then team victory condition can be achieved, but new players lack sufficient skill level and become a burden to the team

Engineering Contradiction:
Improveteam contributionVSAvoidoperation skill requirement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent introduces neutral characters as intermediary targets that new players can battle against instead of directly battling other players. These neutral characters serve as a mediator that allows new players to contribute to team objectives (by earning points through battles) without requiring high interpersonal battle skills. The neutral character system bridges the gap between new player capability and team contribution requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If new players avoid interpersonal battles due to skill deficiency, then they can avoid being a burden to teammates, but they cannot contribute effectively to team victory

Engineering Contradiction:
Improveoperation skill requirementVSAvoidteam contribution
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent makes neutral characters serve multiple functions: they act as training targets for skill development, as point-scoring opportunities for team contribution, and as a bridge to eventual interpersonal battles. By defeating neutral characters, new players simultaneously improve their skills and contribute points to their team's victory condition, thus achieving both ease of operation and team productivity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If the system provides neutral characters for new players to battle, then new players can contribute without high skill requirements, but the complexity of the game system increases

Engineering Contradiction:
Improveoperation skill requirementVSAvoidgame system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a system where neutral characters automatically appear in the game world and can be defeated by players without requiring complex setup or management. The neutral character system serves itself by automatically providing training targets and contribution opportunities, reducing the burden on game masters or complex system configuration while still providing the benefits of skill development and team contribution.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250205596A1Game system, game method, game program, and game server
Publication Date: 2025.06.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250205596A1 patent drawing
  • US20250205596A1 patent drawing
  • US20250205596A1 patent drawing

AI summary

Provided is a game system where a player of a game can contribute to a team by an action. The game system includes a character action control unit that controls actions of a player character in the play field based on instructions of the player, a point giving control unit configured to add a number of points associated with a neutral character to a point value associated with the player character in response to the neutral character reaching a predetermined state relative to the player character, a scoring unit configured to convert the point value associated with the player character to a score of its team when the player character is located in a predetermined area provided in the play field and completes a score transferring operation, and an outcome determination unit configured to determine an outcome of the game by comparing scores associated with different teams.