Touchscreen NFC Antenna Zone Mapping for Multi-Device Pairing

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Solution Overview

Problem

Storing, maintaining, and transporting a wide collection of tabletop games and collectible game pieces is challenging due to their physical nature, which limits their portability and storage efficiency.

Innovation Solution

A computing device with a processor and touchscreen, logically partitioned into zones overlaying a 3D antenna with multiple NFC antennae, allowing simultaneous pairing with multiple NFC devices for peer-to-peer connections, enabling virtualization of games and reducing the need for physical game pieces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple NFC devices are used simultaneously for virtual games, then the number of games that can be played increases, but the device complexity increases

Engineering Contradiction:
Improvenumber of gamesVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touchscreen is divided into multiple zones, each corresponding to a specific NFC antenna. This segmentation allows the system to handle multiple NFC devices simultaneously by directing each to a dedicated zone, reducing the complexity of managing multiple connections without limiting the number of games that can be played.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The computing device is designed with multiple NFC antennas and zone mapping capabilities that can serve various gaming scenarios. The same hardware infrastructure supports different game types and configurations, making the device universally applicable to numerous games without requiring separate dedicated systems for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If physical game pieces are collected and stored, then gameplay variety increases, but storage and transportation effort increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidtransportation effort
Core Design Contradiction:
Adaptability or versatilityVSWeight of moving object

Solution Approach 1:

Physical game pieces are replaced with digital representations stored on NFC tags. These lightweight NFC tags contain all the necessary game data and can be easily transported, while still providing access to a wide variety of games through the virtual console system.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The physical mechanical system of storing and handling game pieces is replaced with an electronic system using NFC technology. The NFC tags store game information digitally, eliminating the need for physical storage space and reducing transportation effort while maintaining gameplay variety.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution allows for the virtualization of hundreds of games, significantly reducing the costs and effort involved in storing, maintaining, and transporting games, while enabling seamless gameplay with NFC game pieces.

Implementation Method 1

near-field communication (NFC) devices

Methodology Applied
Scientific EffectNear-field communication (NFC): Electromagnetic Induction

Data Source

PatentUS10953312B1Virtual game console using multiple NFC devices simultaneously
Publication Date: 2021.03.23 BLOK PARTY INC
  • US10953312B1 patent drawing
  • US10953312B1 patent drawing
  • US10953312B1 patent drawing

AI summary

Disclosed embodiments relate to computing devices simultaneously pairing with multiple near-field communication (NFC) devices. In one example, a system includes a processor and a touchscreen having a top layer logically partitioned into N zones overlaying a three-dimensional antenna having multiple layers together including at least N NFC antennae, and wherein the processor is configured to: map each of the N zones to one or more closest NFC antennae, display a user interface on the top layer, and when each of two or more NFC devices touches a respective touchscreen zone, select an NFC antenna to establish a peer-to-peer connection with the NFC device, read NFC tag data from the NFC device, and pass the NFC tag data to the application.