NFT-Controlled Portable Objects for Personalized Park Interaction

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Solution Overview

Problem

Existing amusement park attractions lack immersive and interactive experiences that leverage digital ownership and interaction, limiting user engagement and personalization.

Innovation Solution

An interactive system utilizing non-fungible tokens (NFTs) to control portable objects, enabling personalized and dynamic interactions through actuators, speakers, and light emitters based on NFTs, allowing users to collect, transfer, and use NFTs to customize and control the behavior of portable objects and environment elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional amusement park attractions are used, then basic entertainment is provided, but user engagement and personalization are limited

Engineering Contradiction:
ImprovepersonalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The portable object serves multiple functions: it acts as a physical toy, a digital wallet for storing NFTs, and a controller for both the portable object itself and environmental elements in the amusement park. This multi-functionality enables personalization without requiring separate systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

NFTs serve as an intermediary between the user and the portable object/environmental elements. The NFT contains control signals that mediate the interaction, allowing personalized experiences without direct complex wiring or communication between all system components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If NFT-based control system is implemented, then user engagement and personalization are enhanced, but system complexity increases

Engineering Contradiction:
Improveinteraction varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses digital copies (NFTs) to represent and control physical interactions. Instead of complex physical mechanisms for each interaction type, digital representations encode the control logic, simplifying the physical system while enabling diverse interactions.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The portable object's functionality is dynamically changed by swapping NFTs. The same physical object can exhibit different behaviors and control different environmental elements depending on which NFT is active, providing interaction variety without multiplying physical components.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP4514490B1Systems and methods for using non-fungible tokens in an amusement park environment
Publication Date: 2026.03.04 UNIVERSAL CITY STUDIOS LLC
  • EP4514490B1 patent drawingFigure 1
  • EP4514490B1 patent drawingFigure 2
  • EP4514490B1 patent drawingFigure 3

AI summary

An interactive system includes one or more processors and memory storing instructions executable by the one or more processors to cause the one or more processors to identify one or more non-fungible tokens (NFTs) possessed by a user and to provide control signals to one or more output devices of a portable object based on the one or more NFTs. The one or more output devices include an actuator configured to drive movement of at least a portion of the portable object, a speaker configured to output sounds, a light emitter configured to emit light, or any combination thereof.