NFT Pre-minting System for Video Game Latency Reduction
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Solution Overview
Problem
Existing video game systems experience latency issues when creating and deploying non-fungible tokens (NFTs) due to reliance on external blockchain systems that are often slow and unreliable.
Innovation Solution
Implementing a system that pre-mints NFTs before they are needed, maintaining a pool of pre-minted NFTs to meet anticipated demand, and providing these pre-minted NFTs instead of minting new ones in response to in-game events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If NFTs are minted in real-time during video game sessions, then blockchain immutability and ownership verification are ensured, but latency and gameplay disruption occur due to slow and unreliable external blockchain services
Solution Approach 1:
The system pre-generates and stores NFTs in a local database before they are needed during video game sessions. When a player earns an NFT through gameplay, the system retrieves the pre-generated NFT from the local database instead of creating it in real-time, eliminating the latency associated with external blockchain services while maintaining the integrity of the NFT system.
Solution Approach 2:
The patent introduces an intermediary layer (local database and NFT management system) between the video game and the external blockchain service. This intermediary handles NFT generation and storage locally, allowing the game to operate independently of external blockchain availability and speed, while still maintaining blockchain connectivity for ultimate verification and ownership recording.
2Productivity
If external blockchain services are used for NFT generation, then decentralized ownership verification is achieved, but service availability and response speed are insufficient during video game sessions
Solution Approach 1:
NFTs are pre-generated and stored in a local database before being needed during video game sessions. This allows the system to provide NFTs immediately when players earn them through gameplay, without waiting for external blockchain services, thus improving both speed and availability while maintaining the option to verify ownership on the blockchain later.
3Reliability
If NFTs are tied to blockchain for uniqueness verification, then digital item authenticity is ensured, but system complexity and third-party dependency increase
Solution Approach 1:
The patent introduces an intermediary layer (local database and NFT management system) between the video game and the external blockchain service. This intermediary handles NFT generation and storage locally, allowing the game to operate independently of external blockchain availability and speed, while still maintaining blockchain connectivity for ultimate verification and ownership recording.
Data Source
AI summary
The disclosed computer-implemented method may include pre-minting at least one NFT on a blockchain by a token management service in advance of the token management service receiving a request for the at least one NFT; receiving, by the token management service, the request for the at least one NFT; and providing, by the token management service, the at least one pre-minted NFT in response to the request. Various other methods, systems, and computer-readable media are also disclosed.


