NLP Game Control System for Automated Character Actions

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Solution Overview

Problem

Current online gaming systems lack the ability to effectively utilize natural language processing (NLP) for controlling automated gameplay, limiting user interaction and character management in three-dimensional virtual spaces.

Innovation Solution

A system and method that employs NLP to control automated gameplay by training a pretrained text-based system to generate sequences of activities based on user-provided textual descriptions, allowing users to command user-controllable characters to perform specific actions within online gaming platforms, even when the user is not actively controlling them in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If traditional gaming control interfaces are used, then real-time manual control is achieved, but user interaction complexity increases and automation capability is limited

Engineering Contradiction:
Improveautomated gameplay executionVSAvoiduser input simplicity
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The patent replaces traditional mechanical gaming control interfaces (keyboard, mouse, controller inputs) with a natural language processing system. The NLP model translates human language commands into game action sequences, substituting the mechanical input method with an intelligent language-based interface. This allows users to command game characters using natural language instead of complex manual controls, achieving both automation and ease of operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If multiple characters are manually controlled, then character management capability is achieved, but user time and attention requirements increase

Engineering Contradiction:
Improvecharacter management efficiencyVSAvoiduser time for character control
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent implements self-service by enabling a single user to issue natural language commands that are automatically executed by multiple game characters independently. The NLP system processes user commands and generates appropriate action sequences for each character based on their characteristics and the game context, allowing characters to autonomously perform tasks without requiring continuous manual control. This dramatically improves character management efficiency while minimizing user time investment.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If natural language processing is integrated into gaming systems, then user interaction capability is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser interaction flexibilityVSAvoidNLP system integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the NLP system to handle multiple types of game commands and interactions through a single unified interface. The system can process various natural language inputs (questions, commands, requests) and translate them into appropriate game actions across different game contexts. This multi-functional approach enhances user interaction flexibility while managing system complexity through a consolidated NLP architecture rather than separate specialized systems for each interaction type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12090397B2Systems and methods for using natural language processing (NLP) to control automated execution of in-game activities
Publication Date: 2024.09.17 MYTHICAL INC
  • US12090397B2 patent drawing
  • US12090397B2 patent drawing
  • US12090397B2 patent drawing

AI summary

Systems and methods for using natural language processing (NLP) to control automated gameplay in one or more online games within an online gaming platform are disclosed. Exemplary implementations may: train a pretrained text-based system to generate sequences indicating one or more activities, wherein activities are associated with characteristics of user-controllable characters such that a particular user-controllable character having a particular characteristic may perform, within the online gaming platform, one or more activities from a particular set that is associated with the particular characteristic; receive user input describing one or more commands; generate, using the pretrained text-based system, a sequence indicating one or more activities based on the user input; transfer the generated sequence to the online gaming platform; effectuate automated execution of activities by the particular user-controllable character in accordance with the generated sequence.