Node-Based Game Flow for Dynamic Player Progression

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Solution Overview

Problem

Existing electronic games lack a sense of progression and player engagement, as they often provide static outcomes without allowing players to control the direction of the game in a logical and entertaining manner.

Innovation Solution

Implement a graph-based presentation that represents the current state and possible future states of the game, allowing players to make selections that dynamically change the game state based on predefined events and thresholds, using a processor to manage game logic and update the game representation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a static game outcome is provided, then the game structure is simple, but player engagement and sense of progression are reduced

Engineering Contradiction:
Improvegame structure simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static game outcome into a dynamic state machine where the game state evolves through multiple nodes representing different game conditions. Each node contains game objects and their properties that can change, allowing the game to adapt to player actions while maintaining a structured framework. This resolves the contradiction by providing both simplicity through the defined state structure and engagement through dynamic state transitions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game is divided into discrete state nodes, each representing a specific game condition with defined properties and objects. This segmentation allows the complex game state to be managed through manageable units that can be independently evaluated and transitioned between, maintaining structural simplicity while enabling rich gameplay variations through node connections and transitions.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the game state is dynamically changed based on player selections, then player engagement increases, but the complexity of game management increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The state machine provides a dynamic framework where game states automatically transition based on defined conditions and player inputs. The system manages complexity by using a predetermined state structure with clear transition rules, allowing dynamic gameplay without requiring complex real-time decision logic. Each state node encapsulates its own management requirements, making the overall system more manageable despite its dynamic nature.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game state machine operates autonomously by automatically evaluating transition conditions and executing state changes based on player selections. The system self-manages the complexity of game state transitions through predefined rules and automatic evaluation, reducing the burden on external game management systems while maintaining high player engagement through responsive state changes.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multiple future states are generated dynamically, then the sense of control and progression is enhanced, but the computational resources required increase

Engineering Contradiction:
Improvesense of controlVSAvoidcomputational resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent pre-defines the state node structure, transition conditions, and possible future states during game design rather than generating them all at runtime. This preliminary action allows the system to efficiently manage computational resources by only evaluating and generating relevant future states based on the current game context, while still providing players with a sense of control through multiple possible progression paths.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system generates and evaluates future states locally based on the current game state and relevant player selections, rather than generating all possible states globally. This local quality approach optimizes computational resources by focusing processing power on the specific state transitions that are currently relevant to gameplay, while maintaining the illusion of comprehensive game control for the player.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250384738A1Node-based game evaluation and game play
Publication Date: 2025.12.18 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250384738A1 patent drawing
  • US20250384738A1 patent drawing
  • US20250384738A1 patent drawing

AI summary

Embodiments of the present disclosure are directed to operating an electronic game according to a graph presentation representing a current state and possible future states for the game. Various embodiments described herein provide the player with a graph representing possible choices during game play with each choice influencing a future state and flow of the game. Embodiments allow player input as well as randomness to navigate the graph and determine the flow and outcomes of the game. Various embodiments determine how the player can navigate the graph, how the prizes are awarded based on the graph, and how the player can change the graph.